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Pingster

Industries need to go public!

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So, weird title, I know.

And implementation of what I am about to suggest would take weeks, if not months, I know. It could, however, add another dimension to playing on Phoenix.

Disclaimer: I don't play on any other servers, so I've no idea if this has been attempted or done anywhere else. Any similarities between other communities is purely coincidental and likely down to the fact that there are only so many things you could come up with when it comes to Altis Life.

 

So, my suggestion is to have production industries go public, releasing their ownership to stock market.

 

This would be limited to the processing of industries (All the processing, except maybe things like weapon parts, I'll explain in a bit), and reasoning will be detailed later on. The idea would be to release certain percentage of stock for these to the market, which people could purchase. Prices wouldn't be cheap at all (This would be implemented with the idea of removing chunks of money from the richer players), and there could/should be some limit of how many of each stock you can purchase - 5-10%, to be determined.

This would prevent monopoly over a production by single person, and motivate people to, perhaps, band together over economic goals, not just pew pew goals. I would suggest against releasing all of the stock of each industry at once, so more people get chance to invest. Say, 20 per cent per month, limited at 1-2 per cent per person max (and again, these would not be cheap, say, initial offering of a million per 0.1%? Again, to be determined).

The limit of 1-2% per person per release would be strictly script limited, ie, you can't purchase more than that from the game's stock market, though you could still purchase them from others. This would be capped at whatever the upper limit that a person could have, so you still can't own more than 5-10%. Infrastructure for this could be copied from the auction house for vehicles.

 

So what's the purpose of this? What do I gain out of it?

 

The more runs of whatever production you have investments in are done, the more money you receive in dividends. The more the price of your stock increases, the more you can sell it to others for (Stock market will also buy it back, always at a lower cost than the current market value. Lower enough that this should not be a viable option unless you need money NOW). The stock price would be influenced by: Profit made by processing (more on that in a bit), purchases and sales of stock.

But Pingster, no one does tobacco runs, why the hell would I invest in those?

Oh, yeah, investors also control the price of production. This is where this gets interesting.

 

Exact mechanics for this would have to be debated, but here's what I propose:

There would be a base sale price for goods, and these would not be changed by management anymore (unless extreme changes are needed). On top of that, you would have the processing cost. This would be weighted against the base price, and would be (to an extent) determined by investors. So, investors could, in theory, dump the processing costs to make the runs more profitable, but this would negatively affect their dividends per run and their stock price.

Random Joe would make more money, and, in theory, do more runs of the item. Ultimately, at the cost of your stock prices, you might have more people doing more runs, which will lead to more frequent, but lower dividends. You could, as well, sell some of your, now cheaper, stock, in order to artificially raise it's value due to volume traded. This would, of course, reduce the dividends you would get out of it, though, and reduce your control over the market.

 

The amount that can be raised/lowered would be controlled by the percentage of stock voting on it. Since, as per my suggestion, there would not be a lot of stock available at first, the maximum number that can be changed would not be a lot. This would prevent any mess ups with the market upon going public, and would also give management a good idea on which stocks are safe to release more of.

As I have no grand visions of people sitting at a desk and voting on these matters, all such voting would be done by an interface/PAM. You would put your percentage of stock towards a vote for raising (and how much), lowering (and how much) or maintaining current processing cost. Changes would be made either per restart, or at, say, Noon restart and would last either a restart, or a full day. Oh, and for things that have initial cost (weapon parts, I think some drugs too..), instead of a processing cost, the initial cost would be affected instead.

Changes would be calculated by the median of the vote. If 20% of the stock vote to increase the cost by 10%, but 20% of the stock vote to decrease the cost by 10%, the price would remain unchanged. This is where one part of the roleplay element comes into play - people banding together for economic purposes. Will it work? Dunno. Why not try, though? Stock holders would be publicly known.


Ok, but a few percent of a change will not make people do my run...

And this is where the second part of roleplay comes into play. Market will, eventually, stabilise, and then the only real changes to your profits will be incentivizing people to do your runs. This could come in few different ways, for example, if you're a group of rich folk, you could offer people nice trucks to do your run. If you're a group of battle hardened roleplayers, you could offer protection to the runs. If you're a particularly nasty group of battle hardened roleplayers, you could sabotage other runs that are doing good. And you could pay off these battle hardened roleplayers to leave you alone.

 

Will all of this, ultimately, cost you a shitton of money and not be worth it in the end?

Yeah, probably, unless you're truly legendary in controlling the market. But tbh, having something new to do, specially as a civilian (and even for cops and HAVOC, offering protection runs, or responding to distress calls, or even being cut into the profits for extra help. I'm not saying HAVOC or APC are dirty or corrupt, but 100k is 100k) could be worth the investment. Have some fun with it.

 

Sooo yeah. More or less covers what I had in mind.

To be perfectly honest, there are so many ways to go about adding this, that this should just be seen as a general idea, not finished project. Instead of processing cost (realistically, it's a tax on final product), it could be that you need to buy the first item instead.. But this could alienate new/broke people. The numbers mentioned are arbitrary and for demonstration purposes. The amount of calculations and algorithms that will need to be figured out and added for this to work will drive people crazy. This is quite a big suggestion, and it's probably gonna be a big yikes in the replies, with -1s left and right, but meh, worth a shot to come up with new things. I mean, someone came up with PM, lol. Ultimately, this is intended to be a cash sink, but one that could add new gameplay elements and interactions between people. It might not be much that comes of it, but even if a few people get something out of it.. Why not? In fact, it would open a new infrastructure that could be applied to other things, stock in casinos, weapon shops etc etc.

 

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34 minutes ago, Theo Wright said:

Not being funny right, but have you met the people that play Arma?

Sure have! I'm well aware most are combat oriented, but I do recall multiple times people saying there's not much to do as a rebel/civilian (aside from combat/runs). Results of that were a lot of updates bringing in stuff like deliveries, lawyers etc. This is just another thing to add to it, as well as means of making money that would very much fit into civilian life. And it provides another cash sink, which has been a reasonable focus of management for a good while now.

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I like the concept, perhaps a very simplified version would be better? I would like to see something to do with the economy be added :) 

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And Fucking phenominal idea. I like it a lot however it’s very complicated to implement, I think at the moment they should just work on selling percentage’s out of the overall gain on the run processing. Maybe they can use some form of licences that stacks that gives you 1% in a certain run. Maybe do auctions for 1% of run. Up to say 10%. Then see how that goes. For example , if you own 10% of cocaine, you get 10% of all the money made from processing. Then the whole stock market price can be added after that and the changing of the proccesing cost.

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27 minutes ago, Basilosaurus said:

can someone dumb this down for my total of 7 brain cells to understand.

So, the idea his suggestion in simple terms is as follows. People can buy a percentage of a runs processing cost. If 100% of the share of that run is sold to the public , us civillians , players would control the price of the processing fee. So runs will have a set price to process the item. Meaning you need to pay it to do the run. So if you own 10% of the run. You’d get 10% of the money made in the processing fee. So if people did that run all week , and in the end £5,000,000 was spent on people paying to process, you would get 10% of that, so £500,000. Quite simple so far. Now , people can trade , buy and sell there share of the market. So someone could sell there 10% of the run to someone else for £50,000,00 . So the person that bought that 10% person might now have 20% of the run, Meaning they make £1,000,000 out of that £5,000,000 as they own 20% of the money made from proccesing .The people that own a percentage of the run, can decide on what the price of the proccesing fee is , this effects everyone. If they increase the price , they would make more money per run( runs that civillians are going to do) however less people overall would properly do the run. So if they rocketed the price by 200% to process, far less people would do the run. If they decrease the processing fee , more people would want to do the run , as they would make more money , however the people that own a share of that run , would make less money per run. The overal price of a percentage of the run, would be shown , in the form of a market , based of how much money that share has made in the week. So the more profitable shares would be the most expensive.  Lastly, the people that own a share of the market, could actively make incentives to get people to do there run, High security to protect people , give people trucks. That way , people do there run, and they make money from it.

The whole idea would just change the way Altis Life works , and they’d be some seriously clever people being weathly. The idea is a stock market in essence, and if you’ve had any experience with them , you’d understand the complexity.

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7 minutes ago, Cobra The OG said:

So, the idea his suggestion in simple terms is as follows. People can buy a percentage of a runs processing cost. If 100% of the share of that run is sold to the public , us civillians , players would control the price of the processing fee. So runs will have a set price to process the item. Meaning you need to pay it to do the run. So if you own 10% of the run. You’d get 10% of the money made in the processing fee. So if people did that run all week , and in the end £5,000,000 was spent on people paying to process, you would get 10% of that, so £500,000. Quite simple so far. Now , people can trade , buy and sell there share of the market. So someone could sell there 10% of the run to someone else for £50,000,00 . So the person that bought that 10% person might now have 20% of the run, Meaning they make £1,000,000 out of that £5,000,000 as they own 20% of the money made from proccesing .The people that own a percentage of the run, can decide on what the price of the proccesing fee is , this effects everyone. If they increase the price , they would make more money per run( runs that civillians are going to do) however less people overall would properly do the run. So if they rocketed the price by 200% to process, far less people would do the run. If they decrease the processing fee , more people would want to do the run , as they would make more money , however the people that own a share of that run , would make less money per run. The overal price of a percentage of the run, would be shown , in the form of a market , based of how much money that share has made in the week. Lastly, the people that own a share of the market, could actively make incentives to get people to do there run, High security to protect people , give people trucks. That way , people do there run, and they make money from it.

Thanks,

makes a lot of sense and would be a great addition to the server.

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