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Conner Merlin

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After brief research, it's because arma has piece of garbage engine that can't utilize more than 1 core/thread. Makes sense now, since I was never using more than 30% of my CPU... cos I was using 100% of one of the cores.

So I guess the answer is, overclock your CPUs and stick your graphics settings up so your GPU has something to do.

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3 hours ago, Pingster said:

After brief research, it's because arma has piece of garbage engine that can't utilize more than 1 core/thread. Makes sense now, since I was never using more than 30% of my CPU... cos I was using 100% of one of the cores.

So I guess the answer is, overclock your CPUs and stick your graphics settings up so your GPU has something to do.

The engine is garbo which makes us optimizing to reduce lag difficult... 

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6 hours ago, Daniel Woodland said:

Not too bad. I feel like around kavala square is still a struggle but anywhere else like athira is brilliant.

I got 20fps in kav😑

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18 hours ago, Adam Sparrow said:

My fps on Olympus in athira:

https://gyazo.com/d4a48310db82896c0cc206fb08755cc4

 

my fps on GTA in athira:

https://gyazo.com/da35312cefd50aee23fce3bc125bd67d

 

whilst my fps in athira on phoenix....

https://gyazo.com/4b958f8bcc11d436057edecacf9d7034

 

p.s the time time that gta photo was taken it had 130 players, Olympus had 70 while phoenix only had 40.

0 proof of location for any of those screenshots...

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18 hours ago, Adam Sparrow said:

My fps on Olympus in athira:

https://gyazo.com/d4a48310db82896c0cc206fb08755cc4

 

my fps on GTA in athira:

https://gyazo.com/da35312cefd50aee23fce3bc125bd67d

 

whilst my fps in athira on phoenix....

https://gyazo.com/4b958f8bcc11d436057edecacf9d7034

 

p.s the time time that gta photo was taken it had 130 players, Olympus had 70 while phoenix only had 40.

this proofs nothing 

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At the end of the day, I can change the view distance and other things that will effect this but 40fps is 100% playable with no problems. My advice is turn your fps counter off and you wont notice the difference.

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18 minutes ago, Conner Merlin said:

At the end of the day, I can change the view distance and other things that will effect this but 40fps is 100% playable with no problems. My advice is turn your fps counter off and you wont notice the difference.

This man probably has a mid/high end rig, we might wanna think about the people who dont have that and usually play around 40/50 but get around 20/25 now?

On 1/9/2019 at 2:33 AM, Pingster said:

After brief research, it's because arma has piece of garbage engine that can't utilize more than 1 core/thread. Makes sense now, since I was never using more than 30% of my CPU... cos I was using 100% of one of the cores.

So I guess the answer is, overclock your CPUs and stick your graphics settings up so your GPU has something to do.

I highly disagree the fix to this FPS issue is just to overclock your hardware. Theres a fair change if you do not know what you're doing you will overheat or overstress your CPU/GPU and break your system.

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Take it from a guy who used to run an i3 and was still able to get some play (not necessarily on Arma but other games). People have it worse off, maybe not Arma players cause the game demands more, but anything above 30 is playable. Irritating if you get like 200 on other games ofc, but I used to be able to play on whatever because I was pretty chill. I’m on an i7 1060 now so I’m fine, but the point was, 40fps is playable. There’s probably quite a few people playing around 25/30 so. 

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sure it's playable, but there shouldn't be a significant drop in fps like this. I'd much rather play a smooth 60fps then 30fps.

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5 hours ago, Scarso said:

0 proof of location for any of those screenshots...

here you go then if you want to claim fps on sever is fine

GTA: https://gyazo.com/fdd297dcf7be63c83327d2626525ad7a

Olympus: https://gyazo.com/32a48b3c54c1241a6229a814402e2946

And once again phoenix: https://gyazo.com/b72aca71098628c1b5128a49ba0302fb

 

5 hours ago, Tru3Wade said:

this proofs nothing 

??? are you an idiot, can you not see the image of the fps?

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4 hours ago, Lester said:

This man probably has a mid/high end rig, we might wanna think about the people who dont have that and usually play around 40/50 but get around 20/25 now?

I highly disagree the fix to this FPS issue is just to overclock your hardware. Theres a fair change if you do not know what you're doing you will overheat or overstress your CPU/GPU and break your system.

Tbh since it is processing issue, lowering your view distance to bare minimum (think couple hundred meters-ish), you'd actually get good frames even with older rigs.

 

As far as OC goes, that's very true, though luckily OCing has gotten far easier and safer these days if you've anything remotely recent in your system, and there is a plethora of resources available when it comes to it.

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35 minutes ago, Adam Sparrow said:

here you go then if you want to claim fps on sever is fine

GTA: https://gyazo.com/fdd297dcf7be63c83327d2626525ad7a

Olympus: https://gyazo.com/32a48b3c54c1241a6229a814402e2946

And once again phoenix: https://gyazo.com/b72aca71098628c1b5128a49ba0302fb

 

??? are you an idiot, can you not see the image of the fps?

Are you, you were only showing to FPS and nothing else. You could have been in cqc server and took to all images from there. So next show litte bit More other then ONLY FPS.

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to be fair wade I don't understand why your tying to make this not an issue I was getting as low as 12 fps today on a good pc

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1 hour ago, Adam Sparrow said:

here you go then if you want to claim fps on sever is fine

GTA: https://gyazo.com/fdd297dcf7be63c83327d2626525ad7a

Olympus: https://gyazo.com/32a48b3c54c1241a6229a814402e2946

And once again phoenix: https://gyazo.com/b72aca71098628c1b5128a49ba0302fb

 

??? are you an idiot, can you not see the image of the fps?

 

I never claimed it's fine. But there are many aspects to be taken into account with those screenshots you provided. There is a reason we're trying to optimize systems and improve the performance as much as we can. Because we understand that the FPS is low. I've stayed up hours after I probably should have gone to bed trying to find issues and solve them... The reason I pointed out the fact they are not good proof is the lack of proof that they were in the same location as I am not going to take everything I am told as if it where the 100% truth.

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40 minutes ago, MeatSlice said:

to be fair wade I don't understand why your tying to make this not an issue I was getting as low as 12 fps today on a good pc

I mean. I know fps has been decreasing, i never said it was fine however it does not help that much if you only show FPS and nothing else. As Scarso said

 

27 minutes ago, Scarso said:

 

I never claimed it's fine. But there are many aspects to be taken into account with those screenshots you provided. There is a reason we're trying to optimize systems and improve the performance as much as we can. Because we understand that the FPS is low. I've stayed up hours after I probably should have gone to bed trying to find issues and solve them... The reason I pointed out the fact they are not good proof is the lack of proof that they were in the same location as I am not going to take everything I am told as if it where the 100% truth.

 

Edited by Tru3Wade

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4 hours ago, Scarso said:

 

I never claimed it's fine. But there are many aspects to be taken into account with those screenshots you provided. There is a reason we're trying to optimize systems and improve the performance as much as we can. Because we understand that the FPS is low. I've stayed up hours after I probably should have gone to bed trying to find issues and solve them... The reason I pointed out the fact they are not good proof is the lack of proof that they were in the same location as I am not going to take everything I am told as if it where the 100% truth.

An hr before a restart was going down the road near airport at 60FPS with no GPS. (Note, Vsync on so could well have had more FPS being pushed out but limited due to that)

Before that, at CP,  few people around 45 FPS.

After restart, CP, night time, loads of people around 35ish FPS. Smoke got thrown, dropped to like 33.

 

Few people have mentioned dropping frames when more people are on, so assets in-game shouldn't have anything to do with frame loss, rather something to do with players.

 

Perhaps the markers? No gps on, I had good frames. Could be just the area as well. I remember the markers being changed to be more dynamic (ie, if a dead person is being driven around, both medics and their gang/faction will see them on map/marker). Seems like something that could hog a bit of processing power.

 

 

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1 hour ago, Pingster said:

An hr before a restart was going down the road near airport at 60FPS with no GPS. (Note, Vsync on so could well have had more FPS being pushed out but limited due to that)

Before that, at CP,  few people around 45 FPS.

After restart, CP, night time, loads of people around 35ish FPS. Smoke got thrown, dropped to like 33.

 

Few people have mentioned dropping frames when more people are on, so assets in-game shouldn't have anything to do with frame loss, rather something to do with players.

 

Perhaps the markers? No gps on, I had good frames. Could be just the area as well. I remember the markers being changed to be more dynamic (ie, if a dead person is being driven around, both medics and their gang/faction will see them on map/marker). Seems like something that could hog a bit of processing power.

 

 

The markers are actually the first good call we've had. I'll do some testing and get back to you.

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14 hours ago, Scarso said:

The markers are actually the first good call we've had. I'll do some testing and get back to you.

I don't lose frames until the server begins to fill up. But the server chokes hard when about 70 people join and most people get around 20-30 frames regardless of their computer

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Notice how switching into admin suit eats up 35 frames even though there are no players around.

Kavala was pretty empty which notably compared to Athira improves the FPS when there is less players around.

Lots of players in Athira which is resulting in a low framerate.

 

I did not have a GPS as a civilian in those previous videos but here are videos where you can see how the GPS inpacts FPS while not having any gang members online just simply picking up and dropping a GPS

Does seem to be linked to the GPS.

And here a video showing me with a GPS switching to admin and back to civ. You can see how there is only a small FPS change now but nothing mayor wich confirms that the GPS is the reason for low frames

Here you can see how the GPS affects FPS in Kavala.

I think it's safe to say that the GPS is definetly linked to the low FPS.

All these videos were made with ~70 players on the server and low population in Kavala and high population in Athira

Tommorow I'll see how the GPS affects frames when there are less players online.

 

EDIT: After testing a bit more I can say 100% certain that it is not admin markers or admin ESP causing any noticable lag as seen in this video where I took my GPS of as admin and then switched to civ where I also have no GPS and you can see it doesn't impact my FPS noticably with ESP and admin markers. So it has to be some other script which is only running when you are carrying a GPS.

 

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Please make a script where you don't need a GPS to see each other on map and see their locations in-game. I've seen many different servers with this script and with the GPS lagging the fps now it would be so useful and would boost everyone's fps so much. please

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2 hours ago, Crazed1 said:

Please make a script where you don't need a GPS to see each other on map and see their locations in-game. I've seen many different servers with this script and with the GPS lagging the fps now it would be so useful and would boost everyone's fps so much. please

No

@Jord Sig appears to have rewritten how markers are drawn for the next update. We'll see how it is after that I guess... I've not looked at his code to see what's changed with it 😛 

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4 hours ago, Scarso said:

No

@Jord Sig appears to have rewritten how markers are drawn for the next update. We'll see how it is after that I guess... I've not looked at his code to see what's changed with it 😛 

And how long will this take to be implemented in-game? Cause currently, I don't want to play on the server with the fps I'm currently getting until it's fixed and I it's like this for a load of other people.

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4 minutes ago, bazzy :3 said:

And how long will this take to be implemented in-game? Cause currently, I don't want to play on the server with the fps I'm currently getting until it's fixed and I it's like this for a load of other people.

It'll be implemented when it's ready. It may not even fix the issues. Just be patient.

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Seems like when there's less people on the GPS has less effect on FPS and it only affects FPS when there is more players on.

 

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