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Changelog - Rules

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Rule change taking effect at the 16:00 GMT restart May 28th.

 

From

  • 1.8 Exploiting - Attempting to use any kind of in-game mechanic for personal gain or disruption will result in a ban. Examples of exploiting include but are not limited to; the duplication of equipment, money and looking through walls.

To:

  • 1.8 Exploiting - Attempting to use any kind of in-game mechanic for personal gain or disruption. Examples of exploiting include but are not limited to; the duplication of equipment / money, looking through walls and standing on / using vehicles to alter the effects of smoke

Changed:

Two changes here. The punishment is no longer written as a ban, meaning it can be punished in different ways. Secondly so everyone is clear, altering the effects of smoke is considered exploiting.

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Rule change taking effect at the 16:00 GMT restart May 28th.

 

From

  • 3.1 Player Initiation - Initiating on another player and/or group can only happen through Direct Chat and must be clear enough for the other party to hear. 
    • Valid Initiation:
      • Saying "You will be shot" or "I will kill you" or threatening to knock someone out while holding a lethal firearm while adhering to roleplay standard is valid player initiation.
      • If someone states they will shoot you or rubber bullet you while adhering roleplay standard is valid player initiation.
      • Saying you will shoot someone's tires whilst holding a firearm is considered valid player initiation.
      • If negotiations are called off, the parties involved have valid player initiation after 15 seconds
      • You must give sufficient time to allow the other player to comply with your demands.
      • The player initiating must be visible to the players they are initiating on so they can confirm you have a lethal weapon.
    • Invalid Initiation:
      • APC sirens/lights and spike strips are not considered to be initiation.
      • You may not initiate on another person/group whilst you are sitting in any vehicle.
      • You may not initiate on your own group or faction members. Exceptions can be made in cases where a third party would not be affected and is adhering to the roleplay standard rule.

To:

  • 3.1 Player Initiation - Initiating on another player and/or group can only happen through Direct Chat and must be clear enough for the other party to hear. Only group/faction members within 1.5km of the initiation are initiated.
    • Valid Initiation:
      • Saying "You will be shot" or "I will kill you" or threatening to knock someone out while holding a lethal firearm while adhering to roleplay standard is valid player initiation.
      • If someone states they will shoot you or rubber bullet you while adhering roleplay standard is valid player initiation.
      • Saying you will shoot someone's tires whilst holding a firearm is considered valid player initiation.
      • If negotiations are called off, the parties involved have valid player initiation after 15 seconds
      • You must give sufficient time to allow the other player to comply with your demands.
      • The player initiating must be visible to the players they are initiating on so they can confirm you have a lethal weapon.
    • Invalid Initiation:
      • APC sirens/lights and spike strips are not considered to be initiation.
      • You may not initiate on another person/group whilst you are sitting in any vehicle.
      • You may not initiate on your own group or faction members. Exceptions can be made in cases where a third party would not be affected and is adhering to the roleplay standard rule.

Changed:

Initiation now has a radius of 1.5km. If your not within 1.5km when the initiation happens you are not initiated.

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Rule change taking effect 16:00 GMT restart on the 9th June.

 

1.1 VDM

From:

  • 1.1 VDM - VDM is using your vehicle to harm others, whether this is by running them over, ramming their vehicle and/or attempting to create chaos. Players do sometimes clip each other with vehicles. If an apology is made due to an ‘Accident’ This is not VDM.
    • Vehicles classed as MRAPs, APCs and Tanks are allowed to ram each other while in an active RP/Combat situation.
    • Brake checking and desync ramming are classed as VDM, therefore they are strictly not allowed.
    • You may ram empty vehicles excluding any NHS vehicles, although if this results in someone's death or injury it will be classed as VDM.

 

To:

  • 1.1 VDM - VDM is using your vehicle to harm others, whether this is by running them over, ramming their vehicle and/or attempting to create chaos. Players do sometimes clip each other with vehicles. If an apology is made due to an ‘Accident’ This is not VDM.
    • Vehicles classed as MRAPs, APCs and Tanks are allowed to ram each other while in an active RP/Combat situation.
    • Brake checking and desync ramming are classed as VDM, therefore they are strictly not allowed.
    • You may ram empty vehicles excluding any NHS vehicles, although if this results in someone's death or injury it will be classed as VDM.
    • You may not rotor tap any air vehicles whilst there are occupants inside it.

Changed: Added section that states rotor tapping is not allowed whilst there are occupants inside the vehicle.
 

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Rule change taking effect 16:00 GMT restart on the 9th June.

 

1.3 Combat Storing

From:

  • 1.3 Combat Storing - Storing/Destroying money, vehicles or gear while there is an active situation ongoing for the purpose of preventing the opposition getting their hands on it is not permitted.
    • This includes taking seized vehicles, items, clothing or weapons back into blue zones during a active gun fight.

 

To:

  • 1.3 Combat Storing - Storing/Destroying money, vehicles or gear while there is an active situation ongoing for the purpose of preventing the opposition getting their hands on it is not permitted.
    • This includes taking seized vehicles, items, clothing or weapons back into blue and/or green zones during a active gun fight.

Changed: Added part about taking seized vehicles, items, clothing, or weapons into a green zone during an active gunfight to the rule.

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Rule change taking effect 16:00 GMT restart on the 9th June.

 

3.1 Player Initiation

From:

3.1 Player Initiation - Initiating on another player and/or group can only happen through Direct Chat and must be clear enough for the other party to hear. Only group/faction members within 1.5km of the initiation are initiated.

  • Valid Initiation:
    • Saying "You will be shot" or "I will kill you" or threatening to knock someone out while holding a lethal firearm while adhering to roleplay standard is valid player initiation.
    • If someone states they will shoot you or rubber bullet you while adhering roleplay standard is valid player initiation.
    • Saying you will shoot someone's tires whilst holding a firearm is considered valid player initiation.
    • If negotiations are called off, the parties involved have valid player initiation after 15 seconds
    • You must give sufficient time to allow the other player to comply with your demands.
    • The player initiating must be visible to the players they are initiating on so they can confirm you have a lethal weapon.
  • Invalid Initiation:
    • APC sirens/lights and spike strips are not considered to be initiation.
    • You may not initiate on another person/group whilst you are sitting in any vehicle.
    • You may not initiate on your own group or faction members. Exceptions can be made in cases where a third party would not be affected and is adhering to the roleplay standard rule.

 

To:

3.1 Player Initiation - Initiating on another player and/or group can only happen through Direct Chat and must be clear enough for the other party to hear. Only group/faction members that come within 1.5km of the active combat situation are initiated. (e.g; if you are in an active gunfight in Athira, you cannot kill members of the same group/faction in Agios. You would have to get to Athira and join the gunfight once inside 1.5km of the active situation).

  • Valid Initiation:
    • Saying "You will be shot" or "I will kill you" or threatening to knock someone out while holding a lethal firearm while adhering to roleplay standard is valid player initiation.
    • If someone states they will shoot you or rubber bullet you while adhering roleplay standard is valid player initiation.
    • Saying you will shoot someone's tires whilst holding a firearm is considered valid player initiation.
    • If negotiations are called off, the parties involved have valid player initiation after 15 seconds
    • You must give sufficient time to allow the other player to comply with your demands.
    • The player initiating must be visible to the players they are initiating on so they can confirm you have a lethal weapon.
  • Invalid Initiation:
    • APC sirens/lights and spike strips are not considered to be initiation.
    • You may not initiate on another person/group whilst you are sitting in any vehicle.
    • You may not initiate on your own group or faction members. Exceptions can be made in cases where a third party would not be affected and is adhering to the roleplay standard rule.

Changed: Changed rule regarding 1.5km. Initiation is only 1.5km surrounding the current combat situation. To be considered initiated and to join the active situation at any given time, whilst initiation is still active, you must be inside the 1.5km.

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Rule change taking effect 16:00 GMT restart on the 9th June.

 

3.2 Air Vehicle Initiation

From:

3.2 Air Vehicle Initiation - Initiating on an air vehicle must be done by following the below: (this does not go under group initiation and is restricted to the air vehicle until it lands and a valid player initiation is made.)

  • APC & HAVOC: The APC & HAVOC must send a Open Air Broadcast message with clear instructions to leave the air space or land. Failure to comply with the message means the APC or HAVOC can open fire on the helicopter.
  • Civilian: Three unsuppressed warning shots must be fired to the front of the air vehicle. If the air vehicle lands, you must re-initiate using valid player initiation. Failure to leave the air space means you can open fire on the air vehicle and the people inside can open fire on you.

 

To:

3.2 Air Vehicle Initiation - Initiating on an air vehicle must be done by following the below:

  • APC: The APC must send a Open Air Broadcast message with clear instructions to leave the air space or land. Failure to comply with the message means the APC can open fire on the helicopter. If the APC attempts to spray at/kill the occupants of the air vehicle, there is full initiation between the two groups involved.
  • Civilian: Three unsuppressed warning shots must be fired to the front of the air vehicle. Failure to leave the air space means you can open fire on the air vehicle. If the civilian/group who fired the warning shots attempt to spray at/kill the occupants of the air vehicle there is full initiation between the two groups involved.

Changed: Re-worded this rule so that it states if someone is sprayed at after warning shot, both groups have full initiation on one another.

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Minor tweaks to some rules to edit out mentions of HAVOC.

 

1.10 Active Gunfight - If you shoot someone who holds a firearm or drives around in an active gunfight, it's not classed as RDM as long as the person you shoot can be confused with the person/group you have initiation on. If you get shot in an active gunfight and you were not involved (You must be able to prove you were not involved), you must be compensated after the situation. If compensation is not issued then the person will be in breach of the RDM rule.

  • Concealing your weapon or changing/dropping your uniform during an active gunfight in an attempt to abuse this rule, will result in a ban for power gaming.
  • Civilians, APC and HAVOC may not revive players in active gunfight. If a medic revives you while you or your group is in an active gunfight, you may not join that fight and must attempt to leave the area.
  • If you are a third party trying to get involved in the active gunfight, there must be a valid roleplay reason for it.

 

2.2 Metagaming - Using any out-of-character knowledge to your advantage in a Roleplay/Combat situation is not permitted.

  • This includes messaging faction members to come online to bring numbers above the required limit to rob the bank, evidence locker, destroyer or armory.
  • Looking at a players bank balance on the stats page and using this knowledge to rob the person.
  • Reading a players name or gang name and using it to your advantage in-game. Reading gang tags within initiation to clear up who is involved in group initiation is allowed.

 

2.8 Negotiator - Factions are always required to attempt to negotiate any Treasury, Hostage, Armory, Evidence Locker, Gas Stations or Destroyer situations to the best of their ability. Civilians can also negotiate for any hostages and are covered by this rule, but they are not required to negotiate. 

  • The negotiator must keep their weapon on their back when identifying themselves as the negotiator.
  • No one may be shot during the first 15 seconds after negotiations are called off.

 

3.4 Group Initiation - If you or a group/faction member are involved in initiation, any other group/faction members are also initiated, although you must all have the same tags set in-game.

  • Group initiation does not count for allied groups, they must initiate separately (this applies to the APC/HAVOC also, therefore initiating on behalf of their undercover units and the other way around is not allowed)

 

4.1 Clothing - APC, NHS, HAVOC and SO1 clothing may not be given to or worn by civilians. Civilians/rebels may not demand them to drop their uniform, however they may request that APC and HAVOC drop their vest(s) and hat(s).

 

4.2 Distributing Equipment - Distributing APC, HAVOC, NHS and SO1 equipment is not permitted.

  • Weaponry and equipment may only be handed over in the case of a role play scenario or robbery.

 

4.3 In-Game Name - APC, HAVOC and Medics are allowed to play as a civilian in game, however, must remove their in-game rank and any other faction tags from their name. 

 

4.4 Camping - APC & HAVOC are not permitted to "Camp" areas they consider illegal, for any longer than 15 minutes. Rebels are also not permitted to "Camp" gang bases for more than 15 minutes unless it is an active situation or during Base Wars. 

 

4.5 Medical Custody - A player being revived is automatically in medical custody until the medic has discharged them. Whilst a person is in medical custody they cannot be robbed, zip-tied, or initiated on. This only apply if you are being revived by a NHS member.

  • The player in medical custody has the right to be discharged at the scene however this is up to the individual, the medic has to oblige to this request.
  • The player in medical custody has the right to be escorted to a safe location or hospital by the medic.
  • Medics may not be threatened to discharge a player from medical custody.
  • Before the player can be robbed or arrested the medic must first clear them of any injury's even if this means being taken back to the hospital.
  • The APC or HAVOC may restrain a person in medical custody and disarm or confiscate items.

 

4.10 Attacking HAVOC - The HAVOC checkpoint cannot be attacked when there are less than 5 HAVOC members at the checkpoint. You can also not initiate on a HAVOC member at the Checkpoint when there are less than 5 HAVOC members at the checkpoint.

  • This does not mean you can "Camp" the checkpoint and wait, however, if a HAVOC member initiates on you, you can defend yourself when there are less than 5 HAVOC members at the checkpoint.

 

7.1 Major Crime: Treasury, Armory, Evidence Locker and Destroyer - 

  • Robbers/Defenders: Only the group/faction members on the server when bolt cutting starts can participate in the robbery. Group/faction members who died or connected during the robbery can join the transport phase when the stolen goods have left the compound and they don't breach the NLR distance while there is also someone alive to call for backup.
  • Third Party: If your group or faction did not bolt cut or have a faction role of defending the content then you are considered a third party. No one other than the group/faction involved in the robbery can join in or disturb the situation until the stolen goods have left the compound. At that time you can attempt to protect or rob the stolen goods.
  • Vehicles: Only vehicles at the major crime once bolt cutting begins can be used until the transport phase begins. (This does not apply to factions).
  • Initiation: Once negotiations are called off, initiation is active at the major crime until the transports stage starts. At this point the normal End of Initiation rule must be followed.
  • There may only be one major crime (per faction) happening on the server at one time.

 

7.2 APC/HAVOC Numbers - The APC/HAVOC cannot reduce their numbers below 10 once the bolt cutting has started. Exception is if you have to leave due to IRL reasons, but you must inform staff before doing so. 

RIP HAVOC 😔

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Rule change taking effect 20:00 GMT restart on the 15th June.

 

1.2 RDM

From:

1.2 RDM - RDM is shooting at, using rubber bullets, using a taser, knocking someone out and/or killing another player without adhering to Roleplay Standard and Valid Initiation. You must give the other party enough time to comply with your demands and consider their actions before you engage.

  • You are not permitted to execute a person if you were not involved in the incapacitation of that person.
  • RDM does not count as initiation.

To:

1.2 RDM - RDM is shooting at, using rubber bullets, using a taser, knocking someone out and/or killing another player without adhering to Roleplay Standard and Valid Initiation. You must give the other party enough time to comply with your demands and consider their actions before you engage.

  • You are not permitted to execute a person if you were not involved in the incapacitation of that person.
  • RDM does not count as initiation (for further clarification on this, read up on rule 2.7 Value of Life ).

Changed: added part about reading rule 2.7 for further clarification about RDM and shooting back.

 

2.7 Value of Life

From:

2.7 Value of Life -You At all times you must value your life as if it were your last. If you're at a clear disadvantage, for example, a gun pointed to the back of your head whilst you're looking in the other direction and a valid threat (initiation) has been made to you, you must comply with any demands made.

To:

2.7 Value of Life -You At all times you must value your life as if it were your last. If you're at a clear disadvantage, for example, a gun pointed to the back of your head whilst you're looking in the other direction and a valid threat (initiation) has been made to you, you must comply with any demands made. If someone shoots at you without lethal threat/initiation (RDM), you can only shoot back if your life is in immediate danger (valuing your life). If you are behind cover, or in a position that you will not die, you should avoid shooting back.

Changed: added part to the rule regarding RDM. If someone RDM's you and you are at risk of losing your life, you may shoot back to value your life.

 

4.9 Hostages

From:

4.9 Hostages - You may not take your own group member's hostage in addition PCSO's may not be taken hostage under any circumstances. This rank is still in training and should not be singled out. 

  • You may also not take any member of a faction hostage if there is not a minimum of 5 members of that faction on.

To:

4.9 Hostages - You may not take your own group member's hostage in addition PCSO's may not be taken hostage under any circumstances. This rank is still in training and should not be singled out. 

  • You may also not take any member of a faction hostage if there is not a minimum of 3 members of that faction on.

Changed: altered the number of faction members required to be online for a faction member to be taken hostage from 5 to 3.

 

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Forum rule changes taking effect 30th June 2020.

 

From:

3.4 Appeals/Reports/Compensation Requests- You are not permitted to post on any report a players, unban appeals or compensation requests unless requested by a Staff Member or you are directly involved in the situation or report.

 

To:

3.4 Appeals/Reports/Compensation Requests- You are not permitted to post on any report a players, unban appeals or compensation requests unless requested by a Staff Member or you are directly involved in the report.

 

Changed: Changed the rule to make an appeal/report/compensation request only be posted on by people involved in the report (e.g; the person being reported and the person reporting).

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