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Added 6.5 REDZONE rules 

6.5 Red Zone - These are areas on the map marked in RED and is a KOS (kill on sight) zone any persons armed or unarmed can be fired upon whist within the zone. You may not camp outside the red zone or spike the entrance and the exit of the red zone, you may also not shoot into the red zone whilst outside of the red zone. Player's cannot bring hostages into the red zone as its a KOS zone. VDM rules still apply within the red zone. If a Gun fight starts within the red zone it may continue out of the red zone as long as Rule 3.4 (End of Initiation) is not violated. 

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02/10/2018 | 00:00

Changed:  Medical Custody

Previously:

4.6 Medical Custody - A medic has the right to place someone in medical custody once they are revived. If a person is in medical custody they cannot be robbed, ziptied, or initiated on.

Amended:

 

4.6 Medical Custody - A player being revived is automatically in medical custody until the medic has discharged them. whilst a person is in medical custody they cannot be robbed, ziptied, or initiated on

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4.13 Attacking HAVOC -

  • The HAVOC checkpoint cannot be attacked when there are less than 5 HAVOC members at the checkpoint. You can also not initiate on a HAVOC member at the Checkpoint when there are less than 5 HAVOC members at the checkpoint.
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20/10/2018 | 15:00

Changed:  APC Rebel rule

4.14 Rebel Activity within APC lands- Police Offices are permitted to play as a rebel within APC lands whilst there are more than 10 APC officers currently on patrol. Police Command & Staff Members can catch you breaking this rule outside of Roleplay however Police Command will decide the punishment. When playing as a rebel you must consider this a new life, and information gained from this life can not be used whilst playing as a APC officer.

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21/10/2018 | 12:00

Changed: Altis Life H.M Treasury

Previously:

Altis Life H.M Treasury Rules

  • 7.1 Hacking Device - Once the hacking device has successfully hacked into the vault, you are free to engage on one another. Exceptions being:
    • If the cops and rebels have come to RP terms and the hacking device is placed within RP.
    • If the negotiator hasn't finished leaving or is mid RP, they must be allowed due time to leave.
  • 7.2 Police Numbers - The police cannot reduce the number to below 10 while the bank has started, this only applies when the bank has begun to be broken into or the rebels have begun RP with it.
  • 7.3 Rebels - Rebels must not message any officer to come online so they can do a bank operation. This is considered metagaming and is not permitted.
  • 7.4 Backup - Nobody other than the players involved (once the hacking begins) at the treasury are to join in (Including spotting) until the gold transport vehicle(s) have left the compound. At this point backup from either side may join the situation.
  • 7.5 Engagement - Anyone either armed or unarmed in the area who appear to be involved or abetting the robbery of gold may be engaged.

Amended:

Altis Life H.M Treasury and APC Evidence Locker Rules

  • 7.1 Hacking Device - Once the hacking device has successfully hacked into the vault or locker, you are free to engage on one another. Exceptions being:
    • If the cops and rebels have come to RP terms and the hacking device is placed within RP.
    • If the negotiator hasn't finished leaving or is mid RP, they must be allowed due time to leave.
  • 7.2 Police Numbers - The police cannot reduce the number to below 10 while the bank has started, this only applies when the bank or locker has begun to be broken into or the rebels have begun RP with it. Exception is if you have to leave due to IRL you MUST inform a staff member beforehand.
  • 7.3 Rebels - Rebels must not message any officer to come online so they can do a bank or locker operation. This is considered metagaming and is not permitted.
  • 7.4 Backup - Nobody other than the players involved (once the hacking begins) at the treasury or locker are to join in (Including spotting) until the gold transport vehicle(s) have left the compound. At this point backup from either side may join the situation.
  • 7.5 Engagement - Anyone either armed or unarmed in the area who appear to be involved or abetting the robbery of gold or weapons may be engaged.
  • 7.6 Treasury and Locker may not be both attacked/taken at the same time only one may be active at any given time. 

Added: Altis Life Havoc Armorey Rules

  Altis Life HAVOC Armory Rules

  • 8.1 HAVOC Numbers - HAVOC cannot reduce the number to below 10 while the Armory robbery has started, this only applies when the Armory has begun to be broken into or the rebels have begun RP within it. Exception is if you have to leave due to IRL you MUST inform a staff member beforehand.
  • 8.2 Rebels - Rebels must not message any HAVOC officer to come online so they can do an operation. This is considered metagaming and is not permitted.
  • 8.3 Backup - Nobody other than the players involved (once the bolting begins) at the armory are to join in (Including spotting) until the weapon transport vehicle(s) have left the area. At this point backup from either side may join the situation.
  • 8.4 Engagement - Anyone either armed or unarmed in the area who appear to be involved or abetting the robbery of weapons may be engaged.
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26/10/2018 | 20:30

  • General Rules:
    • Added: 10.6 Platform Abuse - Abusing any system in order to (including but not limited to) alter reputation, content count, profile / topic views etc.
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Combat reviving:

Previously:

4.5 Combat Reviving - This is where a medic or police officer revives someone during an active combat situation. Revives may only happen 3 minutes after the last shot was fired or other hostile action occurred.

Amended:

  • 1.15 Combat Reviving - This is where a person revives someone during an active combat situation. Revives may only happen 3 minutes after the last shot was fired or other hostile action occurred. Red zones are considered as an active combat situation and no one shall be revived within them. 
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31/10/2018 20:00

The entirety of the Rules section has been reviewed and alterations have been made where required. We won't be listing all of the amendments here as there are a lot! We have aimed to promote roleplay more and have firefights as a last resort, but we understand combat is a part of altis life so have not completely removed it. We are trying to achieve a nice balance.

It's highly recommended you re-visit the rules section on the forum to familiarise yourselves with the changes, removals and additions. 

 

These changes are going to be reviewed and any complaints you may have I recommend you making a suggestion post on how we can make them better.

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20/02/2019

You know the drill, time for some rule changes :D

Changed:

  • 1.2 RDM - RDM is shooting and/or killing another player without the prior engagement of Roleplay. You must give the other party enough time to comply with your demands and consider their actions before you engage in a gunfight.
    • You are not permitted to execute a person if you were not involved in the incapacitation of that person.

To:

  • 1.2 RDM - RDM is shooting and/or killing another player without the prior Roleplay. Initiation is not considered prior roleplay. You must give the other party enough time to comply with your demands and consider their actions before you engage in a gunfight.
    • You are not permitted to execute a person if you were not involved in the incapacitation of that person.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Changed:

  • 3.5 Gang Initiation - If you or a gang member are involved in an initiation, any other identifiable gang members are also initiated. Gang tags and gang uniforms can be used to help prevent confusion, this is not classed at metagaming reading the players tags.
    • If a gang of 4 or more people online want to use this rule they must have gang tags in their name. Failure to do so will mean the gang initiation is not valid.

To:

  • 3.5 Gang Initiation - If you or a gang member are involved in an initiation, any other identifiable gang members are also initiated. You must have gang tags set in game using the Gang System to take advantage of Gang Initiation.
    • Gang initiation does not count for allied gangs, they must initiate separately.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Changed:

  • 5.1 NLR (New Life Rule) - This rule states that once you die in an active Roleplay situation, you may not return to that area and continue in the same Roleplay situation.
    • You may not come back for any vehicles or gear.
    • You may not remember what happened in your previous life.
    • You may not use your knowledge of what happened to influence the new situation.
    • You may not return to within 1.5km of your death for at least 15 minutes.
    • Exceptions: When you are RDM'd, VDM'd or you die due to an in-game glitch.
      • You may return to the area.
      • You may retrieve gear and vehicles.
      • You may remember what happened previously.
      • You must record this incident to avoid a ban (Prove your innocence).

To:

  • 5.1 NLR (New Life Rule) - This rule states that once you die, you may not return to that area.
    • You may not come back for any vehicles or gear.
    • You may not remember what happened in your previous life.
    • You may not use your knowledge of what happened to influence your new life.
    • You may not return to within 1.5km of your death for at least 15 minutes.
    • Exceptions: When you are RDM'd, VDM'd or you die due to an in-game glitch.
      • You may return to the area.
      • You may retrieve gear and vehicles.
      • You may remember what happened previously.
      • You must record this incident to avoid a ban (Prove your innocence).
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Changed:

1.1 VDM - VDM is using your vehicle to harm others, whether this is by running them over, ramming their vehicle and/or attempting to create chaos. Players do sometimes clip each other with vehicles. If an apology is made due to an ‘Accident’ This is not VDM.

  • Vehicles classed as MRAPs are allowed ram each other while in an active RP/Combat situation.
  • Brake Checking and Desync Ramming are classed as VDM, therefore they are strictly not allowed.

To:

1.1 VDM - VDM is using your vehicle to harm others, whether this is by running them over, ramming their vehicle and/or attempting to create chaos. Players do sometimes clip each other with vehicles. If an apology is made due to an ‘Accident’ This is not VDM.

  • Vehicles classed as MRAPs are allowed ram each other while in an active RP/Combat situation.
  • Brake Checking and Desync Ramming are classed as VDM, therefore they are strictly not allowed.
  • You may ram empty vehicles although if this results in someones death it will be classed as VDM.

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Changed:

  • If an officer states you will be shot with a taser, or you are shot with a taser.

To:

  • If someone states you will be shot with a taser, or you are shot with a taser.

Changed:

  • If an officer states they will shoot you or rubber bullet you then this is valid player initiation.

To:

  • If someone states they will shoot you or rubber bullet you then this is valid player initiation.

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Changed:

4.2 Distributing Equipment - Distributing Police, HAVOC and AMS equipment is not permitted.

  • Weaponry and equipment may only be handed over in the case of a roleplay scenario or robbery.
  • Abusing the faction gear system in order to provide players with gear is not permitted.

To:

4.2 Distributing Equipment - Distributing Police, HAVOC, AMS and SO1 equipment is not permitted.

  • Weaponry and equipment may only be handed over in the case of a roleplay scenario or robbery.

Changed:

1.2 RDM - RDM is shooting or killing another player without prior Roleplay. Initiation is not considered roleplay. You must give the other party enough time to comply with your demands and consider their actions before you engage.

To:

1.2 RDM - RDM is shooting, tasing, using rubber bullets, knocking someone out and/or killing another player without prior Roleplay. Initiation is not considered roleplay. You must give the other party enough time to comply with your demands and consider their actions before you engage.

 

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02/02/2019 - Seems like noone really wanted it 😉 

Changed: 

1.2 RDM - RDM is shooting, tasing, using rubber bullets, knocking someone out and/or killing another player without prior Roleplay. Initiation is not considered roleplay. You must give the other party enough time to comply with your demands and consider their actions before you engage.

  • You are not permitted to execute a person if you were not involved in the incapacitation of that person.

To: 

1.2 RDM - RDM is shooting, tasing, using rubber bullets, knocking someone out and/or killing another player without prior Roleplay. You must give the other party enough time to comply with your demands and consider their actions before you engage.

  • You are not permitted to execute a person if you were not involved in the incapacitation of that person.

 

This does not mean handup or die is acceptable, we still have the roleplay standard rule you need to follow as well.

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20/10/2018 | 23:00

Changed:  NLR Rule

5.1 NLR (New Life Rule) - This rule states that once you die, you may not return to that area.

  • You may not come back for any vehicles or gear.
  • You may not remember what happened in your previous life.
  • You may not use your knowledge of what happened to influence your new life.
  • You may not return to within 1.5km of your death for at least 15 minutes.
  • Exceptions: When you are RDM'd, VDM'd or you die due to an in-game glitch.
    • You may return to the area.
    • You may retrieve gear and vehicles.
    • You may remember what happened previously.
    • You must record this incident to avoid a ban (Prove your innocence).

Changed to:

5.1 NLR (New Life Rule) - This rule states that once you die in an active Roleplay situation, you may not return to that area and continue in the same Roleplay situation.

  • You may not come back for any vehicles or gear.
  • You may not remember what happened in your previous life.
  • You may not use your knowledge of what happened to influence the new situation.
  • You may not return to within 1.5km of your death for at least 15 minutes.
  • Exceptions: When you are RDM'd, VDM'd or you die due to an in-game glitch.
    • You may return to the area.
    • You may retrieve gear and vehicles.
    • You may remember what happened previously.
    • You must record this incident to avoid a ban (Prove your innocence).
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FIVEM RULE CHANGES

Added

  • 2.3 Valuing Other’s Lives - If a person values their own life, for instance, follows orders when at gunpoint, you may not kill them. If a person is non-cooperative then you do not have to value their life.
  • 2.12 No string robbing players or stores - If you decide to rob a player or group of players in one location, you must wait at least 1 hour before robbing the same player. Going around and robbing every player you see does not benefit the roleplay on the server and if anything, diminishes it. Robbing a player should be well thought out and should be fairly uncommon. String robbing players will not be tolerated. Robbing in a very public location is unrealistic and ruins the experience on the server. Be smart and creative about who and where you rob.
  • 4.3 Robbing Police  - Due to the balancing of the economy robbing police for equipment such as firearms is not permitted.
  • 4.4 Kidnapping - To kidnap any player (this includes the police), there must be at least 4 officers on-duty. If you are unsure on how many cops are on duty, simply ask in OOC. The police are responsible for not only your roleplay but the roleplay of other players. By kidnapping these individuals you hold up all emergency service personnel taking away from the experience from others. For this reason, any kidnappings on emergency service personnel must be reasonable and considerations of making the situation enjoyable. Nobody wants to be locked in silence whilst taken hostage for long periods of time. 
  • Community Guidelines Section (Too much to add here)

Removed 

  • 1.12 Modded Cars - Modded cars are subject to random removals and not keeping modifications when stored in the garage so are therefore by at your own risk and no compensation will be given out.
  • 2.10 GTA Online Driving - Drive responsibly at all times unless you have adequate reasoning to do otherwise. Driving at speed is not the issue here but excessively passing through traffic and traffic lights is. Drifting around onto wrong lanes is also not acceptable. Attempts at stopping at traffic lights, obeying speed limits, driving in the correct lane, etc, should be made, especially in high population areas.
  • 6.1 Houses - Houses are sold at a privilege and may be revoked if you are not active for 3 weeks.
  • 6.2 Illegal House Activites - While illegal activities can take place within a home, police will be able to take the house and seize it permanently. (You can re-buy at a later date.)


Changed

  • Original:
    2.3 Value of Life - At all times you must value your life as if it was your last. If you're at a clear disadvantage, for example, a gun pointed to the back of your head whilst you're looking the other direction, you must comply with their demands. If you are outnumbered 3 to 1 you must comply.
    New:
    2.2 Value of your Own Life - At all times you must value your life as if it was your last. If you're at a clear disadvantage, for example, a gun pointed to the back of your head whilst you're looking the other direction, you must comply with their demands. If you are outnumbered 3 to 1 you must comply.
     
  • Original:
    4.1 Theft of Emergency Vehicles - Stealing Police, EMS, Mechanic and Military vehicles are not allowed. Theft of Police, EMS and Mechanic vehicles can be stolen if RP’d out correctly.
    New:
    4.1 Theft of Emergency Vehicles - The theft of Police, EMS, Mechanic and Military vehicles is not allowed.
     
  • Original:
    4.5 Unrealistic Revival - When you are revived, you’re in medical custody until a member of EMS releases you. You may not simply run off once revived by a medic.
    New:
    4.12 Unrealistic Revival - When you are revived, you’re in medical custody until a member of EMS releases you. You may not simply run off once revived by a medic. Police will follow you to the hospital and can take firearms from you before you head to the hospital. Once you are revived, you may not jump up and instantly start shooting police again, you were downed and you lost the fight and it’s unrealistic to recover that quickly.
     
  • Original:
    4.3 Cop Baiting - Cop baiting is not permitted: For example, taking actions in order to make the Police chase and/or engage with you, especially in order to start a firefight.
    New:
    4.10 Cop Baiting - Cop baiting is not permitted. Do not purposefully try and get police attention on you by doing things you would not do with an officer near you. This includes but is not limited to; burning out in the middle of intersections, purposefully revving your motor at lights to bait a pullover/chase, purposely committing traffic violations in the vicinity of a police officer.
     
  • Original:
    4.6 Solo EMS - EMS cannot be killed or kidnapped if they are the only ones on active duty.
    4.7 Improper EMS Kidnap - EMS cannot be killed or kidnapped without sufficient reasoning to do so: i.e they refuse to cooperate even
    New:
    4.13 EMS Kidnap - EMS cannot be kidnapped. You can kill a medic with sufficient reasoning to do so: i.e they refuse to cooperate even when threatened.
     
  • Original:
    5.1 Police Stations - Entering the detention area, roof, offices and locker and the back of Mission Row P.D is strictly prohibited to police and invited guests. Violent acts can take place here as long as you meet these requirements. Lawyers are a whitelisted job and will be invited down as such.
    New:
    4.11 Police Stations - Entering the detention area, roof, offices and locker and the back of Mission Row P.D is strictly prohibited to police and invited guests. Violent acts can take place here as long as you meet these requirements.
     
  • Original:
    6.3 Business Activites - If you own a business, you are subject to the rules given to you about your business and risk losing it if they are not followed.
    New:
    4.8 Business Activities - If you own a business, you are subject to higher standards of roleplay. Although you may have worked hard for it, we expect a high level of roleplay.
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18/04/2018 | 15:00

Changed:  Major Crimes Rules

Original:  H.M Treasury, APC Evidence Locker and HAVOC Armory Rules

New: H.M Treasury, APC Evidence Locker, HAVOC Armory and HAVOC Destroyer Rules

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Added Destroyer to Rule 2.8

2.8 Negotiator - You are always required to attempt to negotiate any Treasury, Hostage, Armory, Evidence Locker or Destroyer situations

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Initiation Rules

Valid Player Initiation -

  • Saying “You will be shot” or “I will kill you” or "you will be tased" or threatening to knock someone out with the use of a firearm after prior roleplay is valid initiation.
  • If someone states they will shoot you or rubber bullet you then this is valid player initiation.

Invalid Player Initiation -

  • Any form of player initiation without holding a weapon that can actually endanger the life of the victim.
  • Any form of player initiation that is not through Direct Chat (Voice).
  • Any form of player initiation that is not within the hearing range of the victim.
  • Any form of player initiation on a vehicle that is moving at a reasonable speed.

Removed - "If someone states you will be shot with a taser, or you are shot with a taser." from Invalid player initation

Added - "you will be tased" to valid player initiation

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Added:

1.15 Dispute System- You may not use the dispute system unless you intend on opening a support case or player report against the player you are disputing. 

Changed:

4.9 Hostages - CSO & PCSO's may not be taken hostage under any circumstances. These ranks are still in training and should not be singled out. 

to:

4.9 Hostages - You may not take your own gang member's hostage in addition CSO & PCSO's may not be taken hostage under any circumstances. These ranks are still in training and should not be singled out. 

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With the addition of the dispute system changes made to 1.9:

Previously:

1.9 Side Chat - You must never threaten or conduct disputes in text chat or in-game voice chat. You may politely ask another player to join you on TeamSpeak to resolve a problem. All disputes should be taken outside of the game. If you need to speak to someone about a dispute, you must send them a private message by sending them an in-game text message or contacting them on TeamSpeak. Sending messages such as "I am reporting you" is unacceptable.

Changed to:

1.9 Side Chat - You must never threaten or conduct disputes in text chat or in-game voice chat. You may politely ask another player to join you on TeamSpeak to resolve a problem. All disputes should be taken outside of the game.  If you need to speak to someone about a dispute, you may dispute the player by using the Home key, furthermore the person(s) disputed should come to TeamSpeak to resolve the dispute.

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Until a better solution is found that does not contradict current rules Taser rule has been reverted. 

Removed:

"you will be tased"  From valid player initiation.

Added

"If someone states you will be shot with a taser, or you are shot with a taser." to invalid player initiation. 

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As requested by Police Command. Voted on and approval, the below rule have been changed.

Previously:

4.11 Rebel Activity within APC lands - APC Officers are permitted to play as a rebel whilst there are more than 10 APC officers currently on patrol. Police Command & Staff Members can catch you breaking this rule outside of Roleplay, however, APC Command will decide the punishment.

  • When playing as a rebel you must consider this a new life, and information gained from this life cannot be used whilst playing as an APC officer.
  • Please check with APC Command beforehand as this rule is also governed by some APC Faction Rules.

Changed to:

4.11 APC Rebel Activity - APC Officers are only permitted to play as rebel during the hours of 12am - 12pm. Police Board & Staff Members can catch you breaking this rule outside of Roleplay, however, APC Police Board will decide the punishment.

  • When playing as a rebel you must consider this a new life, and information gained from this life cannot be used whilst playing as an APC officer.
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Added: 2.5 IP Masking - Using any third party tools in order to prevent your client connection information from being displayed. This includes but is not limited to the use of a VPN / Proxy or TS3 hook. The only exception to this rule is if you have prior permission from a member of the community board.

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To make it fair for everyone during the base wars, the below changes have been made.

Previously:

4.11 APC Rebel Activity - APC Officers are only permitted to play as rebel during the hours of 12am - 12pm. Police Board & Staff Members can catch you breaking this rule outside of Roleplay, however, APC Police Board will decide the punishment.

  • When playing as a rebel you must consider this a new life, and information gained from this life cannot be used whilst playing as an APC officer.

Changed to:

4.11 APC Rebel Activity - APC Officers are only permitted to play as rebel during the hours of 12am - 12pm. Police Board & Staff Members can catch you breaking this rule outside of Roleplay, however, APC Police Board will decide the punishment.

  • When playing as a rebel you must consider this a new life, and information gained from this life cannot be used whilst playing as an APC officer.
    • The only exception to this rule is when the Altis Gang Base wars is enabled, at this point any APC Officer can par take in the fight.

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