Jump to content

Recommended Posts

13/12/2017 | 19:00

Added: 

Invalid Initiation -

  • Any form of initiation without holding a weapon that can actually endanger the life of the victim.
  • Any form of initiation that is not through Direct Chat (Voice).
  • Any form of initiation that is not within the hearing range of the victim.
  • Any form of initiation on a vehicle that is moving at a reasonable speed.
  • If a Officer states you will be shot with a Tazer, or you are shot with a Tazer.
  • Conner CRY :'( 1

Share this post


Link to post
Share on other sites

13/12/2017 | 20:00

Changed:

  • 5.6 Medical Custody - A medic has the right to place someone in medical custody once they are revived. If a person is in medical custody they cannot be rob, ziptied, or initiated on.
    • The player in medical custody has the right to be discharged at the scene however this is up to the individual, the medic has to oblige to this request.
    • The Player in medical custody has right to be escorted to a safe location or hospital by the medic.
    • Medics may not be threatened to discharge a player from medical custody.
    • Players in Medical Custody can still be arrested, however, the medic must first clear them of any injury's even if this means being taken back to the hospital.
  • Like 3

Share this post


Link to post
Share on other sites

13/12/2017 | 20:00

Changed:

4.2 Air Vehicle Initiation

  • Police & HAVOC: The Police & HAVOC must send a Open Air Broadcast message with clear instructions to leave the air space or land. Failure to comply with the message means the Police or HAVOC can open fire on the helicopter.
  • Civilian: Three unsuppressed tracer warning shots must be fired to the front and back of the air vehicle. Failure to leave the air space means you can open fire on the air vehicle.

Share this post


Link to post
Share on other sites

26/12/2017 | 20:00

Changed:

7.4 Cartels - These areas are areas on the map that can be contested and captured / neutralised by rebel gangs or factions. They are clearly marked by a red zone and a smaller yellow zone with a 100m radius.

  • The red zone is considered to be a KoS or Kill on Sight zone for anyone involved in the contesting or capturing / neutralising of the zone. Combat may only take place inside this zone unless member(s) of a gang or faction leave the zone, in this case opposing gangs or factions may continue combat outside of the zone.
  • A gang or faction is not permitted to wait outside the zone, abusing the fact they are not in the KoS zone. They may be considered to be just waiting for there to be very little competition and this provides them a huge advantage. People seen to be abusing this will be dealt with accordingly.
  • You may not sit outside the zone and shoot into the zone, all combat must take place inside the zone, whether this is by land, sea or air.
  • A gang is not permitted to bring a hostage into the cartel area, this would create a disadvantage for the opposing faction as there could be multiple rebels in the same area.
  • VDM is only permitted in this zone when it is MRAP on MRAP. For example: A Hunter may VDM an Ifrit or Strider without initiation and vice versa.
  • Like 1

Share this post


Link to post
Share on other sites
Guest

28/12/27 | 00:00

5.13 Attacking HAVOC -

  • The HAVOC Checkpoint cannot be taken over/attacked when there are less than 8 HAVOC members online.
  • The HAVOC Embassy located in Kavala cannot be taken over/attacked when there are less than 10 HAVOC members online.

Changed to:

5.13 Attacking HAVOC -

  • The Havoc checkpoint cannot be attacked with the intention of taking it over when there are less than 8 HAVOC members online.
  • The HAVOC Embassy located in Kavala cannot be attacked with the intention of taking it over unless there are more than 10 HAVOC members online.

Share this post


Link to post
Share on other sites

09/01/2018 | 11:00am

Changed:

  • 5.13 Attacking HAVOC -
    • The HAVOC checkpoint cannot be attacked when there are less than 8 HAVOC members online. You can also not initiate on a HAVOC member at the Checkpoint when there are less than 8 HAVOC members online.
      • This does not mean you can "Camp" the checkpoint and wait, however if a HAVOC member initiates on you, you can defend yourself when there are less than 8 HAVOC members online.
    • The HAVOC Embassy located in Kavala cannot be attacked with the intention of taking it over unless there are more than 10 HAVOC members online.
  • 5.14 Rebel Activity - Police Offices are not permitted to play as a rebel whilst in the Police Force. Police Command & Staff Members can catch you doing this outside of Roleplay however Police Command will decide the punishment. This includes but is not limited to:
    • Taking Hostages, Taking part in Drug Runs, Robbing people and Stealing Cars.
      • The only exception to the rule is when a member of the Police Force is on a Police Holiday. However they must change their name to something different during the time.

Share this post


Link to post
Share on other sites

22/03/2018 | 22:00

Changed:

  • 3.4 Gang Initiation - If you or a gang member are involved in an initiation, any other identifiable gang members are also initiated. Gang tags and gang uniforms can be used to help prevent confusion, this is not classed at metagaming reading the players tags.
    • If a gang of 4 or more people want to use this rule they must have gang tags in their name. Failure to do so will mean the gang initiation is not valid.
  • Like 1

Share this post


Link to post
Share on other sites

01/04/2018 | 21:00

Added:

  • 1.14 Prison - You must never fly into the prison in an attempt to break someone out.

Share this post


Link to post
Share on other sites

Added to 3.2 vehicle initiation:

  • Before attempting to disable a vehicle, you must verbally initiate on the vehicles tyres.
  • Like 2
  • Thanks 1
  • Conner Approval 1
  • Conner WTF?! 1

Share this post


Link to post
Share on other sites

General Rules Changed:

1.4 changed from Bullying to Verbal Abuse.

  • 1.4 Verbal Abuse - Aggressive behavior with the intent to cause fear, distress, or harm to another person's emotions, self-esteem or reputation will result in a permanent ban.
  • Like 2
  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites

01/07/2018 | 23:30

  • Added: 1.15 Age - In efforts to be completely GDPR compliant, players who play on any PhoenixRP server or use any PhoenixRP service including TeamSpeak and the Forums must be 13 years of age or older. In some cases, parental consent may waive this rule but may require a valid copy of a parent/guardian's photo ID.

Share this post


Link to post
Share on other sites

APC rebel activity rules changed to accommodate changes within APC.

4.14 Rebel Activity within APC lands- Police Offices are not permitted to play as a rebel with in APC lands whilst in the Police Force. Police Command & Staff Members can catch you doing this outside of Roleplay however Police Command will decide the punishment. This includes but is not limited to:

  • Taking Hostages, Taking part in Drug Runs, Robbing people and Stealing Cars.
    • The only exception to the rule is when a member of the Police Force is on a Police Holiday. However they must change their name to something different during the time.
  • Like 1
  • Conner WTF?! 1

Share this post


Link to post
Share on other sites

 Attempting to use any kind of in-game mechanic with the intention

Intention removed 

  • 1.8 Exploiting - Attempting to use any kind of in-game mechanic for personal gain or disruption will result in a ban. Examples of exploiting include but are not limited to; the duplication of equipment, money and looking through walls.

Share this post


Link to post
Share on other sites

6.1 Green Zone rule has been updated. 

  • You may not follow people from within the green zone with the intention to rob/harass/kill anyone at any time.
  • Like 1
  • Conner WTF?! 1

Share this post


Link to post
Share on other sites

Before:

  • 6.1 Green Zone - No players are allowed to initiate, rob, engage in combat, steal or lockpick vehicles. Anything considered a crime is not permitted in a green zone. This is considered to be a safe-zone. Exceptions to this rule are as follows:
    • Police may only use taser pistols in the green zone.
    • You may not land any air vehicle in the green zone, unless you are AMS or APC.
    • You may not flee to the green zone during a combat situation.
    • You may not park vehicles in the green zone in an attempt to stop people from robbing you. For example when you are selling drugs the truck must not be left in a green zone.
    • You are not permitted to block the entrance to green zones.
    • You are not permitted to camp outside the green zone with the intention to rob/harass/kill anyone at any time.
    • You may not follow people from within the green zone with the intention to rob/harass/kill anyone at any time.

After:

  • 6.1 Green Zone - No players are allowed to initiate, rob, engage in combat, steal or lockpick vehicles. Anything considered a crime is not permitted in a green zone, including storing illegal items in houses within the green zone. This is considered to be a safe-zone. Exceptions to this rule are as follows:
    • Police may use taser pistols in the green zone.
    • You may not land any air vehicle in the green zone, unless you are AMS or APC.
    • You may not flee to the green zone during a combat situation.
    • You may not park vehicles in the green zone in an attempt to stop people from robbing you. For example when you are selling drugs the truck must not be left in a green zone.
    • You are not permitted to block the entrance to green zones.
    • You are not permitted to camp outside the green zone with the intention to rob/harass/kill anyone at any time.
    • You may not follow people from within the green zone with the intention to rob/harass/kill anyone at any time.
    • Illegal weapons may be possessed within the green zone, however all weapons must be holstered or hidden from view (in backpack/vest).
  • Conner WTF?! 1

Share this post


Link to post
Share on other sites

Added:

  • 3.6 Initiating On Own Group - You may not initiate on your own gang or faction member. Exceptions can be made in cases that does not give you any form of advantage.
  • Like 1
  • Haha 1
  • Confused 1
  • Sad 1

Share this post


Link to post
Share on other sites

Amended:

  • 1.2 RDM - Random Deathmatch is not permitted. RDM is shooting and/or killing another player without the prior engagement of  Roleplay. You must give the other party enough time to comply with your demands and consider their actions before you engage in a gunfight. 

Moved 3.6 (Initiating on own gang) to 3.1 player initiation.

Share this post


Link to post
Share on other sites

Valid Player Initiation -

  • Saying “You will be shot” or “I will kill you” or threatening to knock someone out with the use of a firearm is valid initiation.
  • If an officer states they will shoot you or rubber bullet you then this is valid player initiation.

Invalid Player Initiation -

  • Any form of player initiation without holding a weapon that can actually endanger the life of the victim.
  • Any form of player initiation that is not through Direct Chat (Voice).
  • Any form of player initiation that is not within the hearing range of the victim.
  • Any form of player initiation on a vehicle that is moving at a reasonable speed.
  • If an officer states you will be shot with a taser, or you are shot with a taser.
  • Like 1

Share this post


Link to post
Share on other sites

Added

  • 3.6 Negotiations - When negotiations are active between two groups and a group calls negotiations off, all members of both parties are initiated upon after 15 seconds have elapsed.
  • Like 1

Share this post


Link to post
Share on other sites
  • Shooting someone's tires is considered one way initiation and the other persons in the vehicle may return fire.
  • Like 3

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...