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Changelog - Rules

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Conner Merlin    559

13/12/2017 | 19:00

Added: 

Invalid Initiation -

  • Any form of initiation without holding a weapon that can actually endanger the life of the victim.
  • Any form of initiation that is not through Direct Chat (Voice).
  • Any form of initiation that is not within the hearing range of the victim.
  • Any form of initiation on a vehicle that is moving at a reasonable speed.
  • If a Officer states you will be shot with a Tazer, or you are shot with a Tazer.

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Conner Merlin    559

13/12/2017 | 20:00

Changed:

  • 5.6 Medical Custody - A medic has the right to place someone in medical custody once they are revived. If a person is in medical custody they cannot be rob, ziptied, or initiated on.
    • The player in medical custody has the right to be discharged at the scene however this is up to the individual, the medic has to oblige to this request.
    • The Player in medical custody has right to be escorted to a safe location or hospital by the medic.
    • Medics may not be threatened to discharge a player from medical custody.
    • Players in Medical Custody can still be arrested, however, the medic must first clear them of any injury's even if this means being taken back to the hospital.

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Conner Merlin    559

13/12/2017 | 20:00

Changed:

4.2 Air Vehicle Initiation

  • Police & HAVOC: The Police & HAVOC must send a Open Air Broadcast message with clear instructions to leave the air space or land. Failure to comply with the message means the Police or HAVOC can open fire on the helicopter.
  • Civilian: Three unsuppressed tracer warning shots must be fired to the front and back of the air vehicle. Failure to leave the air space means you can open fire on the air vehicle.

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Conner Merlin    559

26/12/2017 | 20:00

Changed:

7.4 Cartels - These areas are areas on the map that can be contested and captured / neutralised by rebel gangs or factions. They are clearly marked by a red zone and a smaller yellow zone with a 100m radius.

  • The red zone is considered to be a KoS or Kill on Sight zone for anyone involved in the contesting or capturing / neutralising of the zone. Combat may only take place inside this zone unless member(s) of a gang or faction leave the zone, in this case opposing gangs or factions may continue combat outside of the zone.
  • A gang or faction is not permitted to wait outside the zone, abusing the fact they are not in the KoS zone. They may be considered to be just waiting for there to be very little competition and this provides them a huge advantage. People seen to be abusing this will be dealt with accordingly.
  • You may not sit outside the zone and shoot into the zone, all combat must take place inside the zone, whether this is by land, sea or air.
  • A gang is not permitted to bring a hostage into the cartel area, this would create a disadvantage for the opposing faction as there could be multiple rebels in the same area.
  • VDM is only permitted in this zone when it is MRAP on MRAP. For example: A Hunter may VDM an Ifrit or Strider without initiation and vice versa.

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Harry    182

28/12/27 | 00:00

5.13 Attacking HAVOC -

  • The HAVOC Checkpoint cannot be taken over/attacked when there are less than 8 HAVOC members online.
  • The HAVOC Embassy located in Kavala cannot be taken over/attacked when there are less than 10 HAVOC members online.

Changed to:

5.13 Attacking HAVOC -

  • The Havoc checkpoint cannot be attacked with the intention of taking it over when there are less than 8 HAVOC members online.
  • The HAVOC Embassy located in Kavala cannot be attacked with the intention of taking it over unless there are more than 10 HAVOC members online.

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Conner Merlin    559

09/01/2018 | 11:00am

Changed:

  • 5.13 Attacking HAVOC -
    • The HAVOC checkpoint cannot be attacked when there are less than 8 HAVOC members online. You can also not initiate on a HAVOC member at the Checkpoint when there are less than 8 HAVOC members online.
      • This does not mean you can "Camp" the checkpoint and wait, however if a HAVOC member initiates on you, you can defend yourself when there are less than 8 HAVOC members online.
    • The HAVOC Embassy located in Kavala cannot be attacked with the intention of taking it over unless there are more than 10 HAVOC members online.
  • 5.14 Rebel Activity - Police Offices are not permitted to play as a rebel whilst in the Police Force. Police Command & Staff Members can catch you doing this outside of Roleplay however Police Command will decide the punishment. This includes but is not limited to:
    • Taking Hostages, Taking part in Drug Runs, Robbing people and Stealing Cars.
      • The only exception to the rule is when a member of the Police Force is on a Police Holiday. However they must change their name to something different during the time.

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