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Found 4 results

  1. So, weird title, I know. And implementation of what I am about to suggest would take weeks, if not months, I know. It could, however, add another dimension to playing on Phoenix. Disclaimer: I don't play on any other servers, so I've no idea if this has been attempted or done anywhere else. Any similarities between other communities is purely coincidental and likely down to the fact that there are only so many things you could come up with when it comes to Altis Life. So, my suggestion is to have production industries go public, releasing their ownership to stock market. This would be limited to the processing of industries (All the processing, except maybe things like weapon parts, I'll explain in a bit), and reasoning will be detailed later on. The idea would be to release certain percentage of stock for these to the market, which people could purchase. Prices wouldn't be cheap at all (This would be implemented with the idea of removing chunks of money from the richer players), and there could/should be some limit of how many of each stock you can purchase - 5-10%, to be determined. This would prevent monopoly over a production by single person, and motivate people to, perhaps, band together over economic goals, not just pew pew goals. I would suggest against releasing all of the stock of each industry at once, so more people get chance to invest. Say, 20 per cent per month, limited at 1-2 per cent per person max (and again, these would not be cheap, say, initial offering of a million per 0.1%? Again, to be determined). The limit of 1-2% per person per release would be strictly script limited, ie, you can't purchase more than that from the game's stock market, though you could still purchase them from others. This would be capped at whatever the upper limit that a person could have, so you still can't own more than 5-10%. Infrastructure for this could be copied from the auction house for vehicles. So what's the purpose of this? What do I gain out of it? The more runs of whatever production you have investments in are done, the more money you receive in dividends. The more the price of your stock increases, the more you can sell it to others for (Stock market will also buy it back, always at a lower cost than the current market value. Lower enough that this should not be a viable option unless you need money NOW). The stock price would be influenced by: Profit made by processing (more on that in a bit), purchases and sales of stock. But Pingster, no one does tobacco runs, why the hell would I invest in those? Oh, yeah, investors also control the price of production. This is where this gets interesting. Exact mechanics for this would have to be debated, but here's what I propose: There would be a base sale price for goods, and these would not be changed by management anymore (unless extreme changes are needed). On top of that, you would have the processing cost. This would be weighted against the base price, and would be (to an extent) determined by investors. So, investors could, in theory, dump the processing costs to make the runs more profitable, but this would negatively affect their dividends per run and their stock price. Random Joe would make more money, and, in theory, do more runs of the item. Ultimately, at the cost of your stock prices, you might have more people doing more runs, which will lead to more frequent, but lower dividends. You could, as well, sell some of your, now cheaper, stock, in order to artificially raise it's value due to volume traded. This would, of course, reduce the dividends you would get out of it, though, and reduce your control over the market. The amount that can be raised/lowered would be controlled by the percentage of stock voting on it. Since, as per my suggestion, there would not be a lot of stock available at first, the maximum number that can be changed would not be a lot. This would prevent any mess ups with the market upon going public, and would also give management a good idea on which stocks are safe to release more of. As I have no grand visions of people sitting at a desk and voting on these matters, all such voting would be done by an interface/PAM. You would put your percentage of stock towards a vote for raising (and how much), lowering (and how much) or maintaining current processing cost. Changes would be made either per restart, or at, say, Noon restart and would last either a restart, or a full day. Oh, and for things that have initial cost (weapon parts, I think some drugs too..), instead of a processing cost, the initial cost would be affected instead. Changes would be calculated by the median of the vote. If 20% of the stock vote to increase the cost by 10%, but 20% of the stock vote to decrease the cost by 10%, the price would remain unchanged. This is where one part of the roleplay element comes into play - people banding together for economic purposes. Will it work? Dunno. Why not try, though? Stock holders would be publicly known. Ok, but a few percent of a change will not make people do my run... And this is where the second part of roleplay comes into play. Market will, eventually, stabilise, and then the only real changes to your profits will be incentivizing people to do your runs. This could come in few different ways, for example, if you're a group of rich folk, you could offer people nice trucks to do your run. If you're a group of battle hardened roleplayers, you could offer protection to the runs. If you're a particularly nasty group of battle hardened roleplayers, you could sabotage other runs that are doing good. And you could pay off these battle hardened roleplayers to leave you alone. Will all of this, ultimately, cost you a shitton of money and not be worth it in the end? Yeah, probably, unless you're truly legendary in controlling the market. But tbh, having something new to do, specially as a civilian (and even for cops and HAVOC, offering protection runs, or responding to distress calls, or even being cut into the profits for extra help. I'm not saying HAVOC or APC are dirty or corrupt, but 100k is 100k) could be worth the investment. Have some fun with it. Sooo yeah. More or less covers what I had in mind. To be perfectly honest, there are so many ways to go about adding this, that this should just be seen as a general idea, not finished project. Instead of processing cost (realistically, it's a tax on final product), it could be that you need to buy the first item instead.. But this could alienate new/broke people. The numbers mentioned are arbitrary and for demonstration purposes. The amount of calculations and algorithms that will need to be figured out and added for this to work will drive people crazy. This is quite a big suggestion, and it's probably gonna be a big yikes in the replies, with -1s left and right, but meh, worth a shot to come up with new things. I mean, someone came up with PM, lol. Ultimately, this is intended to be a cash sink, but one that could add new gameplay elements and interactions between people. It might not be much that comes of it, but even if a few people get something out of it.. Why not? In fact, it would open a new infrastructure that could be applied to other things, stock in casinos, weapon shops etc etc.
  2. I have a Youtube clip of me and a few friends, talking about the Economy of the Altis Life server. Please listen to it and post any other suggestions/comments Thanks
  3. Hey guys, I was just playing on the server after the new "economy overhaul" and to be honest, I haven't really had a chance to completely have a look at everything but I did notice something. Namely, the fact that the prices for just about everything (not helicopters, not sure about other vehicles) have been increased while I feel like the prices to sell, for example, a single refined salt have been decreased. Furthermore, the prices for the licensing have been greatly increased, again, salt, for example, has been doubled from 45,000$ to 100,000$. While again the selling prices for salt have decreased, I'm not sure if this is the case for everything, but if it is I think it is going to have a bad effect on potential newcomers for the server. For example, if a new player spawns, let's call him Bob, with his starting $250,000 and he needs to get his first offroad for $25,000 + the new gear that has been increased in price, I'm going to say about $10,000 in gear (backpack, pickaxe, consumables, night vision). Now say Bob starts his adventure on the island with copper, just as I did when I started here, and he needs to pay the now doubled licensing fee for copper ($25,000) then his total costs will have already added up to $60,000 or about 24% of his total worth. And now let's say old Bob has the same first experience as I did and gets his very first truck of copper stolen by some robbers. Well say bye to ~25% of your worth Bob, you have 3 more chances before you're all out of money (and you're most likely to quit this server). What I am trying to say with this is that I get the feeling that the management, or whoever is responsible for the overhaul was making all these changes with just the extremely rich gangs, HAVOC members, or just civilians in general, with complete disregard to any new player that might join. On to my next concern, which is also a result of the economic overhaul, potential loss of HAVOC RP. As I've discussed above the prices have been tossed around quite a bit, may it be for good or bad. But a hard fact remains that because of these changes all the potential work a person could do in HAVOC territory has become pointless, after the HAVOC taxes and any costs of obtaining the goods there will barely be any money left to spend on any goodies that you'd like. To give an example, I do understand that the 50% increase has been removed and will be re-added at the start of next month but meth used to be $15,000 (56% decrease) with the bonus and now it has been reduced to $6,500. And yes the barrels have also received a price decrease from $3,500 to $2,500 (~29% decrease). So the gains for meth have been decreased by 56% while the cost of obtaining it has been reduced by barely half of that 29%. Even with the 50% bonus, the decrease in gain would still be higher (35%) than the decrease in cost. I feel like when you want to decrease these things that you should decrease them by the same amount because what they've done now is made meth completely obsolete. Same goes for heroin and cocaine, I'm not 100% sure about what it used to be but if it got the same treatment as the other resources then it will no doubt be concerningly low. Again, what I'm trying to say with this is that because of these changes people will no longer come to the east side of the island to mine their resources. And when miners don't come, neither will robbers, so all the RP on the east will eventually die out, as there is no incentive to go to the east. HAVOC gets most of his RP out of RPing at the checkpoint, at least Tom and I do, and when the civilians don't have any incentive to go there then there is no reason for HAVOC to even exist, other than just fucking around with the police and patrolling a wasteland. When I first joined the server with Tom Riddle, I had the feeling that the east side of the island was sort of like a "Wild West" where you would go at high risk but for high reward, as all the drug processing was located there. But after these changes, it will most likely become like the wild west only in the sense that it will mostly consist of sand and emptiness. I want to have and give players the best experience on the server and I hope everyone appreciates my concerns, if I made any mistakes in either spelling or whatever, or some facts are off, feel free to correct me, it is 3:55AM when I wrote this so there will no doubt be a few. Thanks for the read guys and I hope this doesn't die out with 0 replies. Edit: I didn't make this to slander the person(s) who are responsible for the economic overhaul, because I'm sure they've put a lot of work in and I am very grateful that they are willing to do this, I was just pointing out my concerns. And if you'd like any help in potentially making the economy a little better, maybe I could help, I'm following a finance programme at a college, so I've got a ton of books around on this sort of stuff.
  4. When visiting the advanced rebel shop yesterday, i saw some issues with the current pricing. For example, The AKM is 550k while a 7.62 dmr is only 400k. This makes no sense as the akm is limited to range as it uses iron sights plus its of a shorter calibre when compared to the Battle rifles like the MK18. This makes me slightly confused in the direction these prices make. In addition to this, the Ak-74 (5.45) is more expensive than a 5.56 TRG which supports scopes plus is chambered in a slightly higher calibre. Please address this by revising the prices which may result in the akm becoming 300k, which is a more acceptable price while the battlerifles should be 450k, including the rahim which should be more like 400k. Thanks, Bagen
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