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FoxHound

Management
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FoxHound last won the day on May 7

FoxHound had the most liked content!

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About FoxHound

  • Rank
    Management

Member Info

  • In Game Name
    FoxHound

Personal

  • Location
    Antartica
  • Interests
    ferret racing, time travel, sleeping and streaking

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  1. RDM rule Change: Previously: 1.2 RDM - RDM is shooting, using rubber bullets, knocking someone out and/or killing another player without prior Roleplay and correct initiation. You must give the other party enough time to comply with your demands and consider their actions before you engage. You are not permitted to execute a person if you were not involved in the incapacitation of that person. Amended: 1.2 RDM - RDM is shooting, using rubber bullets, knocking someone out and/or killing another player without adhering to Roleplay Standard and Valid Initiation. You must give the other party enough time to comply with your demands and consider their actions before you engage. You are not permitted to execute a person if you were not involved in the incapacitation of that person.
  2. APC rule Edited, 4.11 APC Rebel Activity - APC Officers are only permitted to commit criminal activity as civilians during the hours of 12am - 12pm. Police Board & Staff Members can catch you breaking this rule outside of Roleplay, however, APC Police Board will decide the punishment. Rebel Activity changed to Criminal activity Note: This rule change is on behalf of APC board's Request, Rule is administrated by APC board and staff but APC board decided on the punishment, and the specifics of the extent of criminal activity will be made clear by the APC board.
  3. Baiting rule has been removed, With the addition of the Roleplay standard rule Baiting is covered under the Roleplay standard rule, in addition the rule stated intention and its not possible to administrate a rule under "intentions"
  4. Blue Zone Rules changed: From: If a situation started outside of the blue zone, and moves within the blue zone, the situation may continue and combat is permitted. To: If combat with a faction started outside of their blue zone, combat may continue into the bluezone by anyone involved in the firefight. RDM rule change: Before: 1.2 RDM - RDM is shooting, using rubber bullets, tasers, knocking someone out and/or killing another player without prior Roleplay and correct initiation. You must give the other party enough time to comply with your demands and consider their actions before you engage. After: 1.2 RDM - RDM is shooting, using rubber bullets, knocking someone out and/or killing another player without prior Roleplay and correct initiation. You must give the other party enough time to comply with your demands and consider their actions before you engage. (removed Taser) Addition to Roleplay standards: Tasing someone holding a firearm in their hands or without prior roleplay and prior warning that you are going to tase them is considered low roleplay standard.
  5. I cant see the second pic can you re upload it
  6. +1 i think now more than ever we need a CM to liaison with factions
  7. Message me on Steam or TS and we will talk ill close this for now.
  8. Until a better solution is found that does not contradict current rules Taser rule has been reverted. Removed: "you will be tased" From valid player initiation. Added "If someone states you will be shot with a taser, or you are shot with a taser." to invalid player initiation.
  9. With the addition of the dispute system changes made to 1.9: Previously: 1.9 Side Chat - You must never threaten or conduct disputes in text chat or in-game voice chat. You may politely ask another player to join you on TeamSpeak to resolve a problem. All disputes should be taken outside of the game. If you need to speak to someone about a dispute, you must send them a private message by sending them an in-game text message or contacting them on TeamSpeak. Sending messages such as "I am reporting you" is unacceptable. Changed to: 1.9 Side Chat - You must never threaten or conduct disputes in text chat or in-game voice chat. You may politely ask another player to join you on TeamSpeak to resolve a problem. All disputes should be taken outside of the game. If you need to speak to someone about a dispute, you may dispute the player by using the Home key, furthermore the person(s) disputed should come to TeamSpeak to resolve the dispute.
  10. Added: 1.15 Dispute System- You may not use the dispute system unless you intend on opening a support case or player report against the player you are disputing. Changed: 4.9 Hostages - CSO & PCSO's may not be taken hostage under any circumstances. These ranks are still in training and should not be singled out. to: 4.9 Hostages - You may not take your own gang member's hostage in addition CSO & PCSO's may not be taken hostage under any circumstances. These ranks are still in training and should not be singled out.
  11. i think we should give it a chance for a bit, the community (not cops) were asking for it, there has to be a way to even the playing field so all community members cops or not have a fair approach to all sits. previously we have seen it may times over where cops approach an (or a group) armed rebel and taser initiate (to have an advantage), generally isn't a disadvantage if you were a civilian with a group, but a solo rebel is at a great disadvantage there is absolutely nothing the player can do against a cop taser initiating yes he could lethal initiate back but with a taser pointing at him he doesn't stand a chance and that's a fact. so if this rule was going to change back there would have to be something to counter cops taser initiating on rebels for an advantage. @Alexander Taser is used to control zones, and used as a primary against unarmed civ's by saying there is no point you are wrong. @Spud i understand that there are contradictions, but the Green zone rules take precedence over other rules when you are in that zone you must abide by the zone rules, and yes if that person leaves the green zone within 3 min he can be shot and killed, this is something that all officers must be aware of its not something that i would call a deal breaker as it can simply be avoided by not leaving the zone within 3 min of taser initiation. @Jelle it wasn't as it was not within the rules, but you are right it should be power gaming, and stopping members from getting power gamed was the reason for this rule change. @Commie Snake agreed that was the initial idea, the rule was suppose to be changed to "not being able to taser initiate against armed rebels", but after discussing it with other members of the board the idea was brought up to simplify it as it would cause alot of unnecessary support cases and arguments about whether or not the fire arm was visible. i would say that would be a great counter to the current rule if it would be changed it should be changed to "not allowed to taser initiate on any persons with a visible firearm"
  12. Initiation Rules Valid Player Initiation - Saying “You will be shot” or “I will kill you” or "you will be tased" or threatening to knock someone out with the use of a firearm after prior roleplay is valid initiation. If someone states they will shoot you or rubber bullet you then this is valid player initiation. Invalid Player Initiation - Any form of player initiation without holding a weapon that can actually endanger the life of the victim. Any form of player initiation that is not through Direct Chat (Voice). Any form of player initiation that is not within the hearing range of the victim. Any form of player initiation on a vehicle that is moving at a reasonable speed. Removed - "If someone states you will be shot with a taser, or you are shot with a taser." from Invalid player initation Added - "you will be tased" to valid player initiation
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