Good evening all,
In case none of you know me, I#m Darren, a regular on the server and I used to be a big shot news reporter back in the day (just to boost my own ego). Recently, me and my mates have been doing a lot more runs and combat stuff, which led me to thinking about some new ideas that would make the server at least a little more interesting. Because of this, I present to you;
The Gunsmith Update
So, my idea behind this possible update would add more run options, more crafting options and more combat options that would allow people to have more role play, focusing around weapons. Now, I have read the rules, and it states; "Do not make more than one suggestion per post." However, I believe all the ideas I will present today would help merge together to make people put in some more effort in exchange for some better rewards. Because of this, I will split it into two sections. The first is something that could be added, the second something that could change and the third being what both of them together would do to support the overall update. Without further adieu, let us begin.
Section 1 - The Addition: The gunpowder run
My first idea was to add a brand new run, labelled the gunpowder run. It would be a very simple run, starting at the saltpeter mine, going to the saltpeter processing site and finishing at the gunpowder dealer.
The image above would be my proposed spots for the locations of the pads. The mining point is situated in a rocky hilltop to the east of Athira, the processing spot being located in a factory area north of Kavala and the trader being only a few kilometres from the processing plant. Having looked around the map, I believed that these spots were the better spots around due to some reasons:
I believe having more action in the mountains of the APC lands would make more use of the area, especially with the local rebel base not working.
The speed at which a player can take gunpowder from processing to the trader would make it a good incentive for new players coming into Kavala to have more risky runs.
As a side note on the above, it will also make this one of the easier runs to complete, giving a good choice for players to come on and have a shorter playtime instead of not coming on due to having longer runs.
My proposed statistics for the gunpowder wont really matter, but I do have some proposed stats.
Weight per saltpeter - 3 weight per item
Weight per gunpowder - 1 weight
Saltpeter:gunpowder - 2:1
Base sell price - £3,500 (with multiplier based on APC count)
Now, this new run isn't the main focus for what I would want in the Gunsmith update, but is definitely a key factor in what would be the final outcome (more on that in section 2).
Section 2 - Crafting Update: Get them guns
The reason I first thought about this idea was due to me having a test of the gun run in HAVOC lands, while learning about how the crafting system works. After looking around at it, I became confused as to why weapon parts were only able to be used to craft attachments. After pondering around, questioning Stephen on the legitimacy of my idea and thinking about how it would work, I came up with an idea for players to craft weaponry. Because of this, I believe there is a way to allow people to craft weapons using the resources on the island, the time available and the smarts of a player.
So, my idea was that, at the crafting stations, you would have to merge different materials (like you do now) to create a multitude of parts. When all the parts are crafted and combined, they would spawn in the players inventory, and the process can be repeated. It would go something like:
Craft weapon barrels
Craft weapon stocks
Craft weapon chamber
Craft sheet metal
Craft the weapon itself
Depending on how it is ran, you could set a system up which would give a certain gun. Say, for instance, you made a rook, you would need one barrel, one chamber, one plate, but for a MXC, you'd need 2 barrels, 1 stock, 1 chamber and 6 plates. Furthermore, with the addition of gunpowder, you could also create ammunition supplies. For this, it would be a similar process to the gun manufacturing, but instead would be:
Craft bullet casings
Craft a magazine
Again, it would be a case of like 4 casings, 4 primers, 4 projectiles and 1 sheet metal for a rook magazine and along the lines of 20 casings, 20 primers, 20 projectiles and 10 sheet metal for a 6.5mm magazine. Of course, the numbers would need shifting around if implemented, but it would open up options for players to spend time bringing resources together and work with others to create weapons, otherwise they would have to spend money purchasing the weapons and wasting cash.
The resources that would be used would be, overall:
Iron and silicon for sheet metal, stocks, chamber and plates
Copper for bullet casings
Copper + gunpowder for rest of bullet manufacturing
Could possibly use silver for the more expensive/OP weapons
Have weapon parts as well to craft the final guns (call it one "weapon parts 1" and one "weapons parts 2")
Overall, I would look at the cost of making a weapon would be no more than £20,000 due to the use of weapon parts.
Overall, I believe having an update like this could breath some new life into the server, while making gangs look for more to do other than roaching players at traders, fight for cartels and just generally piss off the APC. It would also open up some new avenues for players to travel down routes wise, while also creating opportunities for gangs to possibly work together to make arming themselves better, while making arms cartels worth more due to making weapons would help give money to gangs.
Thank you for taking the time to read this. It had taken me over two hours to write in a way I thought was best, plus a few days to formulate what I thought would be an awesome idea. Big thanks to Stephen who said I should suggest this idea, and I hope it gets added.
Thanks for reading,