Jump to content

Maximilian Frey

Support Team
  • Content Count

  • Donations

    0.00 GBP 
  • Joined

  • Last visited

  • Days Won


Maximilian Frey last won the day on October 11

Maximilian Frey had the most liked content!

Community Reputation

84 Good

Profile Song

About Maximilian Frey

  • Rank
  • Birthday 10/08/2000

Player Info

  • In Game Name
    Maximilian Frey


  • Location
  • Interests
    Science, Gaming and Movies

Recent Profile Visitors

947 profile views

  1. Maximilian Frey

    Multiple APC great job 👍

    nice to see @Finchuk, good work.
  2. Maximilian Frey

    Changed H.M Treasury Rules

    We have 20 slots, and often the cop numbers are near to or exceeding our own. I wouldn't say it's unfair, considering the improvement in cop weaponry. However +1 , I can see that for rebel factions a larger number of cops is hard to face, so eliminating this log on issue is beneficial. The balance needs to be dynamic, in some cases the police will win due to number or ability, whereas in other cases the rebels will win due to numbers or ability. No one group is going to win every fight and there isn't an issue with that.
  3. Maximilian Frey

    Cops enforcing laws on havoc lands?

    I wasn't at that particular sit, but you also have to remember that sometimes what the police arrest you for is something we would detain you for, so in that respect sometimes we co-operate. It could have also been the case that there were a lot of cops there compared to HAVOC, in which case we're not going to try and intervene.
  4. Maximilian Frey

    Seeya Phoenix

    You're gross
  5. Maximilian Frey

    Seeya Phoenix

    Good luck Harry (Frey)
  6. Maximilian Frey

    Get rid of Havoc

    @Neil Wilson Not necessary thanks
  7. Maximilian Frey


    Guess I'll miss you a little bit Luca 🙁
  8. Maximilian Frey

    In a bit

    In aaaaaaa bit Simmon
  9. Maximilian Frey

    Cops enforcing laws on havoc lands?

    We illegally occupy HAVOC lands, cops can come and attempt to enforce their laws. However pur whole backstory is that we’re here to oppose a corrupt system. If cops want to come through the CP, they get processed. If they go on to break any HAVOC laws or harm a visa holder, they are to be treated as normal rebels. If you don’t want them in HAVOC lands, don’t let them in. Myself and 1 other person stopped 3 quilins coming in through CP yesterday, it isn’t hard.
  10. Maximilian Frey

    Get rid of Havoc

    If you have any issues with the leadership, come have a chat with me
  11. Maximilian Frey

    Get rid of Havoc

    @Jerry springer HAVOC is a rebel faction. With regards to our purpose, we're here for a few reasons. We're here to set a standard for roleplay across the server, increase risk for rebel gangs, take money out of the economy and protect those in our lands. I appreciate that HAVOC standards had dropped, however after multiple trainings that have taken place recently there is now a hugely improved standard for rebel interaction, roleplay and initiation. Recently, we have seen a significant amount of traffic at CP and in our lands, both of which have been monitored constantly. We have interactions with people in many many places that aren't the CP, whether these involve combat, negotiations, protected runs or something else. As a HAVOC officer you are able to do a lot of things at the moment, which include the following: Man the checkpoint and process those who want to enter HAVOC lands Monitor 'illegal' runs and tax them patrol HAVOC lands, black market and cartels to ensure control is maintained and civilians are protected Do protected runs for people transporting commodities in our lands. Join specialised units such as HSOS and HTU, which offer specialised training and opportunities based on their respective roles. Conduct police land operations, including prison breaks, hostage taking and bank operations. Join the HAVOC training Academy, giving you an opportunity to monitor and build a relationship with new recruits, as well as teach them. You can even become a senior instructor and interview people in-game. There is scope to move up in the ranks, to go from being commanded, to being in command. We often have lots of interaction with civilians, gangs, medics and the APC at the checkpoint and through our lands. Of course there are always cases where people slip up, but on the whole, we help to offer a fun experience for everyone along with the APC and the AMS. @Kiran The things you've mentioned above have all been addressed over the past week or so. In terms of how we affect rebel life, if you want to come to myself and explain how exactly we hinder rebel life and how removing us will amend these issues, I would be happy to hear you out. At current, we have huge numbers of regulations and guidelines in place that ensure we are fair to as many people as possible. HAVOC members have been working to be more approachable and patient. We encourage everyone in our faction to, for example, treat initiation as a last resort. We also ensure that we do not send more than 5 people to cartels, including reinforcements. HAVOC is a very big faction at the moment, with more than 80% of it's members active. People who want to find a specific kind of role-play, or indeed perform a specific role can come to us as civilians, or join us as HAVOC and do just that. It caters to a specific kind of playstyle, just like AMS and APC. We monitor our portion of the island just as well as the APC, and we're just as active. Both factions have a purpose and whilst improvements can always be made, I don't think removal should be the first resort. As for the HAVOC members posting on this, they have already been told to be more constructive. Myself and other members of the community have noted improvement on attitude in game, however this is clearly not the case on the forums, yet. I apologise for this and will see it resolved very soon. Other than that, please bring any concerns you have to myself, and we'll have a decent discussion.
  12. Maximilian Frey

    HAVOC Handbook Updates

    // 13/10/2018 Page Updates Joining HAVOC HAVOC on Duty Discipline in HAVOC HAVOC Fees and Services Inactivity Laws and Regulations HAVOC Rules Taxation Taxation update under "HAVOC Fees and Services" Failure to pay tax is now punishable via the crime-list Illegal runs are now decided dependant on APC Law Rule Changes Cartels Checkpoint Imprisonment/Playpen Other Interaction and Initiation guidelines under "HAVOC on Duty" Execution removed as a punishment
  13. Maximilian Frey

    Darragh | PhoenixRP 1

    I liked the music
  14. Maximilian Frey

    havoc CP.....

    And just for the record, this change isn't something we requested, i've only just realised now that it's been implemented.
  15. Maximilian Frey

    havoc CP.....

    Okay, first off the CP isn't supposed to be easy to attack. It's intended as a hotspot for roleplay and not for combat. You shouldn't need to be able to jump over a wall to win a gunfight. It isn't so hard to get set up around and inside the checkpoint with the correct preparation. The only requirement now is that there are at least 5 people at the CP. If you come in and look for them, you'll probably be at more of an advantage if you've marked positions before an attack. You're not supposed to be able to simply sprint up the towers in a restricted area of a fully manned military compound, it literally makes no sense. If you want to hold the checkpoint, then negotiate for it, there doesn't necessarily need to be a gunfight. If you want to get over the border, use the gates, which are boltcuttable.