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Kaliber

LSPD
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About Kaliber

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  • In Game Name
    Kaliber

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    uk
  • Interests
    picking up heavy stuff

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  1. Kaliber

    I miss you old FiveM

    Yes, you recieve them at the same rate, but the prices and xp requirements are not the same and so if you amast enough money for something you still need to grind to level up to get it. Correct, but PhoenixRP is a roleplay community, and I'm sure the idea of this is to have their servers put roleplay before grinding? I havn't mention Sons of Odin as an example, but I'd like you to list some gangs that aren't admin based/ran that run perfectly fine. Apartments sold by a player based estate agency, An investment system ran by a player based bank with interest rates and savings, Player owned businesses/RP hubs (Bars, Clubs, etc), Whitelisted Mechanics used to tow cars, fix roadside breakdowns, manage RTC scenes, Ofcourse you can, there is no member of the whitelisted factions that is complaining about what they get or how their whitelist works, the only people complaining are the civlian playerbase, which is the only part of the server that currently needs major reworks to revive itself. You're a board member of the community, you're one of the members that should be setting an example for the rest of the staff, unless you don't care the image you portray on new community member. In none of my points have I tried to put forward the idea that there is a lack of jobs in general, I'm saying there is a lack of option when you begin, since you've locked all the jobs behind eachother. A new player joins a server and decides how they want to make their money by looking at the jobs available, when they join our server, they see that they are restricted to only join Pizza runs before they are high enough level to unlock the others, some of the might not want to do Pizza runs and would prefer fishing for example, they can't do this job until they've grinding through all the jobs they don't want to do. Jobs typically aren't enjoyable even if players do choose them, so why would somebody grind through a bunch of jobs they hate just to get to one that might be decent? Instead they've all just quit because it's not worth the grind. Fair enough you're not willing to play it everyday, that's fine, but the community that are playing it everyday are telling you what is wrong, that's the XP system, players do not enjoy it, just like you don't enjoy playing it everyday either. Wasn't really lying about anything either? From my personal experience I've never seen you play past the first few days, but I'll take your word on that subject. From what I can tell the direction you 3 want the server to go in isn't the direction that the majority of players are willing to spend their free time on, you may have a good idea of what YOU want, but the playerbase may not want the same, the playercount reflects this. You have to remember you're building the server for the players, not for you 3. Again, painting them all with the same brush, I've come from an Altis background, albiet with a lot of FiveM experience too, and so have a bunch of my friends that play on here, just labelling us as cry babies just because we've come from a game isn't really the way forward. How would you know how they are anyway, you've only spent an hour on the Altis server? How am I not comprehending? I've taken what you've said into consideration and have adjusted my views accordingly, I, along with 99% of the community disagree with the vision you have for the server, and have reflected this through taking to the forums, and the majority not playing. Sure XP can work in certain aspects, but having it in the way you have now is not one of them, which is why everybody has stopped playing.
  2. Kaliber

    I miss you old FiveM

    If the guidelines were set out properly and it still went wrong, they weren't being enforced properly. People even being able to 'spawnkill' on FiveM is either down to poor rules or enforcement. You have, you now no longer only require money, but you ALSO require XP, which is an additional restriction. I do know that GTA is an MMO, but we are talking about FiveM, somebody could devote the same amount of time to GTA online and come out with infinitely more rewards. FiveM is a purely ROLEPLAYING platform, not meant to accommodate MMO mechanics and playstyles.. Really? It is different in that players cannot pool together XP to buy nice things like they can money, this removes the aspect of group gameplay and RP groups. How can a gang operate as a gang if they can't fund new gang members or shared gang assets. Balancing money is far more dynamic in terms of options instead of adding a brand new second barrier that limits 80% of content. I don't think you're comprehending that nobody likes the XP system as reflected by the player count. You suggested these things I was only replying to what you'd suggested to be added, theres a huge amount more that could be added to increase end game benefit. It's VERY simple, adding end game content for civilians to gain access to gives players an incentive to PLAY the server. When they have this motivation to actually play the server it makes the server populated, and give the factions something to do other than sit on an empty server hoping somebody joins. I've never stated that the whitelisted factions need any changes or more content, ALL of my suggestions have been for content to be added/unlocked for civilians, so that us, the factions are actually able to play and roleplay with players that arent other faction members. Aren't you supposed to be the professional party in this debate? Not the one trying to be condescending to somebody you don't even know? Except this time you've locked away most of them behind other mundane jobs people don't want to do, it may be the most efficient but people don't like it and want options when making their money.. "boo hoo", do you not realise this is the reason the server died within days? You act as if players didn't just leave straight away for other servers without this feature. Again, not what I would expect from a professional party.. If it's not your job to play test, and you don't play, then how can you tell players how the server plays like? How can you just assume what people want and what's wrong with the server? Just because you know how it's coded doesn't mean you know how the system feels to play, you're defending features of the server that you havn't even tested and experienced yourself, which if you had you'd realise that the complaints aren't just there for no reason, they're there because the system isn't inviting to new players.. All feedback is feedback, you shouldn't just be painting it all with the same brush because some people put forward feedback you don't agree with, from what I've seen the majority of feedback has been trying to make the FiveM server more like successful FiveM servers which shouldn't really be ignored at all. How does this apply in any way? Players have shown they don't enjoy the system by leaving the server immediately? I'm sure most of the players that tried the server out when it launched had played plenty of other FiveM servers with different systems and enjoyed those, myself including, yet the system you have employed CLEARLY isn't one that people have enjoyed. People have tested your system, given it a chance and they didn't like it and you still want to try and make it work it seems.. So the one time we manage to get the attention of a dev for a debate about what is wrong with the server you're just going to dodge out of it as soon as somebody challenges what you're saying? Surely having a chat in your own private channel would go around in even more circles since it'd be verbal and people can interupt eachother and the same points would be brought up as would here? Except here they're documented and others are actually able to voice their opinions?
  3. Kaliber

    I miss you old FiveM

    I've never seen something like this happen on a FiveM server with good RP guidelines and rules. If the roleplay standards are correctly laid out and are enforced properly this would never become a problem. This seems to just be relating to closely to ArmA. Surely forcing people to grind jobs they don't want to do that have no roleplay aspect doesn't do a great deal in terms of encouraging roleplay either? You CAN roleplay without anything, but people typically don't want to, they'd rather have a talking point to take to an RP hub and roleplay with other about, like a nice car for example, not spend 6 hours grinding to get a above average car and a pistol [Example]. The only thing that the XP system has proved is that players don't enjoy joining a roleplay server and having to roleplay with nothing or grind mindlessly to get somewhere and have some assets to form groups and roleplay with eachother. Spend a week in the shoes of a new player and see if you enjoy it because I can tell you 80% of the community didn't, hence why the server died after a few days. Surely if somebody is willing to work hard enough to be able to fund a new friend joining the server then they've worked even harder than the people they'd be 'out-trumping' and deserve to be able to do so? Again if this is a problem a tighter economy would solve this. Again, tighten the economy and this wouldn't be a problem. And again if somebody has put in enough work to be able to fund a new player then you should'ne be preventing them from doing so, all this does is defeat any idea of a group effort by making everybody have to individually gain assets on their own. How would a roleplay gang work if the boss of the gang can't fund his troops? What you fail to understand is that adding more restrictions isn't the answer. Fair enough you switched it up in an attempt to increase lifespan, but the changes you made havn't worked at all, and everybody is reflecting this, including the massive difference in the time that both versions of the server lasted. Adding more content is what people needed. The difference now is that you havn't listened to the people 'bitching' and the server lost it's population almost instantly. The difference now is that it is no longer a roleplay server and instead feels far more similar to an MMO/RPG.. Certain assets now not only cost the same price in money as they used to, but often require a very high level to attain them, for example certain cars/weapons that players would have been able to aquire with a set amount of money previously can no longer do so as they require a much higher level, this is exactly what locking away content is.. People are 'bitching' about the fact they can't get to the end game content without quitting their jobs and becoming full time FiveM grinders.. The one person who got their spend 2 weeks of constant grinding just to be able to buy the first supercar.. Ofcourse it adds new roleplay experiences?! If players have apartments they can use their apartments as gang hideouts, have parties, take people there to do weapon deals or talk about relations. New cars allow a much wider range of what you will see players driving in, this creates talking points and thus creates roleplay scenarios and new experience. New jobs allow players to meet other they may not have met doing other jobs, it allows them to travel different parts of the map they may not have often visited and gives them more variety in how they want to make money. Why would you not want people that are rich to buy things, AGAIN if the economy was tight and somebody had worked for their money they should be able to buy more and do more in the end game, which was the problem with the last launch.. You can steal a supercar AND modify it for pennies and instantly outclass 90% of vehicles on the road INCLUDING cop cars, once you get pulled over and lose it you can just go out and steal another and repeat the whole process?? Ofcourse they are, you HAVE to start doing pizza runs as all the other jobs are locked behind levels. Same with drugs, you HAVE to start with 1 drug and keep grinding it until you level up enough to unlock more. I'm starting to think you havn't play tested much yourself... You seem to think that players are complaining about features just to annoy you or cause trouble, they're complaining because they aren't enjoying the features you've implemented. ALPHA stages are meant for testing and feedback, the server has been tested, feedback has been given but you seem hellbent on making a system players don't enjoy work.. The picture you've painted for yourself and how you want the server to be MAY look good on paper, but it hasn't worked in practice and you have to listen to people about this and work WITH the community to fix it..
  4. Kaliber

    I miss you old FiveM

    I don't see the issue if somebody wants to invite their friend to the server and enable them to roleplay from minute one. If somebody has the drive to get enough money to be able to recruit their friends then why should we inhibit that? If anything just make money harder to get. I'd rather have a server full of people who didn't work for their money roleplaying than an empty server because everybody was driven away by features they don't like. The problem as far as i'm aware last time was there was nothing to do end game, so instead of adding more endgame content and new features, you've locked away ALL mid-late game content (Fair enough cars no longer fall under this catagory) so people have to grind just to reach the same breaking point that they were at last time. Surely you can notice a trend in that the server was only populated for 4-5 days with the new XP system, as oppose to the much longer lifespan it had last time.
  5. Kaliber

    FiveM - Happy birthday treat, Experience Boost!

    👌 👌 👌 🎂🎂🎂🙌🙌🙌
  6. Kaliber

    Issues with ultrawide hud

    I have a 2560x1080 ultrawide and have this problem too, this isn't a thing that they can fix, only fixable if the FiveM team do something about it themselves. Just gonna have to deal with it im afraid.
  7. Time Submitted: 12:25:46 AM | 09/10/18 Submitted By: Kaliber (1096) Full Character Name: Ottis Bud Date of Birth 03/26/99 Age 19 Character RP Story: He's athletic, charismatic, witty and perhaps a little too immature. But this is all just a facade, a mechanism to deal with his position. He was born in a wealthy family in a Los Santos. He lived happily until he was about 13 years old, but at that point life changed. He got a new pet and was meeting a lot of influential people. After an astonishing adventure, he reached the top in a weird world. But with his intrepidness and perseverance, there's nothing to stop him from improving the world. He could quickly become a true inspiration for many. But things could change quickly; he is currently learning how to reach full potential. He feels like there's more watchful eyes than expected in this world. Luckily he has plenty of resources to support him on his journey through the ranks of the L.S.P.D. Why do you want to join LSPD?: I would like to join the lspd because I have had my eye on the start up of pheonixRP's fiveM server for a while, and would really enjoy to take part in the police force on here. I have nearly 1k hours of FiveM roleplay and 80% of that has been serious cop roleplay and I feel that I can bring a lot to the force in terms of experience and guidance. Why should we choose you over other candidates?: Because I have a large number of hours spent not only in fiveM but also in other police roleplay such as Arma 3 and feel that I will require next to no training to efficiently carry out my role as an officer. I am also able to dedicate a large amount of free time to playing on this server and should have no problem showing upto trainings and other police events.
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