Rules are subject to change at any time | Last Updated : 21/08/2018
Altis Life General Rules
1.1 VDM - Vehicle Deathmatch is not permitted. VDM is using your vehicle to harm others, whether this is by running them over, ramming their vehicle and/or attempting to create chaos. Players do sometimes clip each other with vehicles. If an apology is made due to an ‘Accident’ This is not VDM.
- Vehicles classed as MRAPs are allowed ram each other while in an active RP/Combat situation.
- Brake Checking and Desync Ramming are classed as VDM, therefore they are strictly not allowed.
- 1.2 RDM - Random Deathmatch is not permitted. RDM is shooting and/or killing another player without the prior engagement of Roleplay. You must give the other party enough time to comply with your demands and consider their actions before you engage in a gunfight.
- 1.3 Combat Storing - Storing money, vehicles or gear while an active RP situation is ongoing for the purpose of preventing the opposition getting their hands on it is not permitted.
- 1.4 Combat Spawning - If your faction/gang is involved in an active combat situation, you may not spawn within a 1.5km radius of that situation.
- 1.5 Language - Players are required to speak English on our servers to make communication between players easier.
- 1.6 Sling-loading - A vehicle may be sling-loaded if you have permission from the owner or within a roleplay situation. Sling-loading is at your own risk, no compensation will be given for anything related to sling-loading.
- 1.7 Combat Logging - Logging off at any point during an active roleplay situation or firefight is considered combat logging. If your game crashes you need to contact an admin straight away.
- 1.8 Microphone - Players are required to have a functional and clear microphone in order to play on the server.
- 1.9 Baiting - Baiting other players into a situation with the intention to just kill them is not permitted.
- 1.10 Soft Logging - Logging out of the game and logging back in within 15 minutes to a different location. (E.g. Logging out in Kavala and then spawning in Athira) is not permitted.
- 1.11 Hovering - You may not hover or fly below 300 meters over green or blue zones. Your vehicle may be deleted without prior notice.
- 1.12 Value of Life - At all times you must value your life as if it was your last. If you're at a clear disadvantage, for example, a gun pointed to the back of your head whilst you're looking the other direction, you must comply with their demands.
- 1.13 Side Chat - You must never threaten or conduct disputes in text chat or in-game voice chat. Nor will naming and shaming be tolerated. You may politely ask another player to join you on TeamSpeak to resolve a problem. DO NOT demand players come to TeamSpeak in “OOC” chat, if caught doing this, you will be kicked/banned from the server. All disputes should be taken outside of the game. If you need to speak to someone about a dispute, you must send them a private message by sending them an in-game text message or contacting them on TeamSpeak. Sending messages such as "I am reporting you" is unacceptable.
- 1.14 Prison - You must never fly into the prison in an attempt to break someone out.
Altis Life Roleplay Rules
2.1 Breaking Roleplay - You may not break roleplay through voice-chat in any way, you must always stay in character when speaking in-game. You should see the situation through.
- If you require to take a situation to the TeamSpeak Support channels, please wait until the situation has finished.
- 2.2 Metagaming - Metagaming is using any out-of-character knowledge to your advantage in a Roleplay/Combat situation.
- 2.3 Power Gaming - Power gaming is where you alter RP scenarios in order to only best suit your situation. You must be willing to roleplay situations fully and not ruin others roleplay experience in order to benefit yours.
- 2.4 Restraints - If you are in restraints (hands up, ziptied or police restraints) you must broadcast in game what you are saying on Teamspeak/group unless your communication devices have been taken.
Altis Life Initiation Rules
Valid Player Initiation -
- Saying “You will be shot” or “I will kill you” or threatening to knock someone out with the use of a firearm is valid initiation.
- If an officer states they will shoot you or rubber bullet you then this is valid player initiation.
Invalid Player Initiation -
- Any form of player initiation without holding a weapon that can actually endanger the life of the victim.
- Any form of player initiation that is not through Direct Chat (Voice).
- Any form of player initiation that is not within the hearing range of the victim.
- Any form of player initiation on a vehicle that is moving at a reasonable speed.
- If an officer states you will be shot with a taser, or you are shot with a taser.
3.1 Player Initiation - Initiating on another player and/or gang can only happen through Direct Chat and must be clear enough for the other party to hear.
- Police sirens, police lights and spike strips are not considered to be initiation.
- The player initiating must be visible to those he/she is initiating on as otherwise there is no way for the other player to verify that their life is in danger.
- You may not initiate on another person/gang whilst you are sitting in any vehicle.
- You may not initiate through the use of the in-game messaging system or TeamSpeak.
- You cannot initiate on anyone without wielding a firearm in your hands.
- You must give sufficient time to allow the other player to comply with your demands.
- You may not initiate on your own gang or faction member. Exceptions can be made in cases that does not give you any form of advantage.
3.2 Vehicle Initiation - Initiating on another person's vehicle can only happen through Direct Chat and must be clear enough for the other party to hear.
- Threatening to shoot someone's tires is not considered initiation.
- You must be visible at the time of initiation for it to be considered valid
- Shooting someone's tires is considered one way initiation and the other persons in the vehicle may return fire.
- You may not initiate on another vehicle whilst you are sitting in a vehicle.
- You may not initiate on a vehicle that is moving to fast to hear the initiation.
- You must give sufficient time to allow the other person to comply with your demands.
- Before attempting to disable a vehicle, you must verbally initiate on the vehicles tyres.
3.3 Air Vehicle Initiation
- Police & HAVOC: The Police & HAVOC must send a Open Air Broadcast message with clear instructions to leave the air space or land. Failure to comply with the message means the Police or HAVOC can open fire on the helicopter.
- Civilian: Three unsuppressed tracer warning shots must be fired to the front and back of the air vehicle. Failure to leave the air space means you can open fire on the air vehicle.
3.4 End of Initiation - After a period of 3 minutes has passed and no shots have been fired, initiation is over. You must re-initiate.
- If you have maintained clear eyes throughout a vehicle chase, you do not have to re-initiate (This does not include following a player using a camera such as a Darter / Hellcat).
3.5 Gang Initiation - If you or a gang member are involved in an initiation, any other identifiable gang members are also initiated. Gang tags and gang uniforms can be used to help prevent confusion, this is not classed at metagaming reading the players tags.
- If a gang of 4 or more people want to use this rule they must have gang tags in their name. Failure to do so will mean the gang initiation is not valid.
- 3.6 Negotiations - When negotiations are active between two groups and a group calls negotiations off, all members of both parties are initiated upon after 15 seconds have elapsed.
Altis Life Factions Rules
- 4.1 Clothing - Police, AMS (Medic) and HAVOC clothing may not be given to or worn by civilians. Civilians/rebels may not demand them to drop their uniform, however, they may request that Police and HAVOC drop their vest(s) and hat(s). You are not permitted to request this of AMS.
4.2 Distributing Equipment - Distributing Police, HAVOC, AMS and equipment is not permitted.
- Weaponry and equipment may only be handed over in the case of a roleplay scenario or robbery.
- Abusing the free gear system in order to provide players with gear is not permitted.
- 4.3 In-Game Name - Police, HAVOC, Medics and are allowed to play as a civilian in Game, however, must remove their in game rank from their name & equipment.
- 4.4 Camping - Police & HAVOC are not permitted to “Camp” rebel areas for any longer than 15 minutes. This includes gang bases and faction areas.
- 4.5 Combat Reviving - This is where a medic or police officer revives someone during an active combat situation. Revives may only happen 3 minutes after the last shot was fired or other hostile action occurred.
4.6 Medical Custody - A player being revived is automatically in medical custody until the medic has discharged them. whilst a person is in medical custody they cannot be robbed, ziptied, or initiated on.
- The player in medical custody has the right to be discharged at the scene however this is up to the individual, the medic has to oblige to this request.
- The Player in medical custody has right to be escorted to a safe location or hospital by the medic.
- Medics may not be threatened to discharge a player from medical custody.
- Players in Medical Custody can still be arrested, however, the medic must first clear them of any injury's even if this means being taken back to the hospital.
4.7 Hostility Towards Medics – Medics may not be robbed, killed or taken hostage for any reason. Medic’s are also not permitted to rob, kill or take any hostages.
- Medics can be threatened to leave an area and if they do not comply they are in breach of rule 1.12.
- 4.8 Illegal/Legal Activity - AMS members are not permitted to do any illegal or legal runs whilst on duty.
- 4.9 Single Officer - If there is only a single officer online they may not be robbed or taken hostage.
4.10 Negotiator - The Police are required to send a negotiator to all Treasury and Hostage situations. The negotiator must be unarmed and must identify themselves. Only 1 officer may enter as a negotiator unless requested otherwise.
- The negotiator must be given time to leave if negotiations are called off.
- 4.11 Hostages - CSO & PCSO's may not be taken hostage under any circumstances. These ranks are still in training and should not be singled out.
4.12 Armed Hellcat Usage - Armed Hellcat’s can only engage on other air vehicles.
- Armed Hellcat’s are prohibited from engagement on ground vehicles, maritime (water based) vehicles and players on the ground or in the water.
4.13 Attacking HAVOC -
The HAVOC checkpoint cannot be attacked when there are less than 5 HAVOC members at the checkpoint. You can also not initiate on a HAVOC member at the Checkpoint when there are less than 5 HAVOC members at the checkpoint.
- This does not mean you can "Camp" the checkpoint and wait, however if a HAVOC member initiates on you, you can defend yourself when there are less than 5 HAVOC members at checkpoint.
- The HAVOC Embassy located in Kavala cannot be attacked with the intention of taking it over unless there are more than 10 HAVOC members online.
- The HAVOC checkpoint cannot be attacked when there are less than 5 HAVOC members at the checkpoint. You can also not initiate on a HAVOC member at the Checkpoint when there are less than 5 HAVOC members at the checkpoint.
4.14 Rebel Activity within APC lands- Police Offices are not permitted to play as a rebel with in APC lands whilst in the Police Force. Police Command & Staff Members can catch you doing this outside of Roleplay however Police Command will decide the punishment. This includes but is not limited to:
Taking Hostages, Taking part in Drug Runs, Robbing people and Stealing Cars.
- The only exception to the rule is when a member of the Police Force is on a Police Holiday. However they must change their name to something different during the time.
- Taking Hostages, Taking part in Drug Runs, Robbing people and Stealing Cars.
Altis Life New Life Rule
5.1 NLR (New Life Rule) - This rule states that once you die in an active Roleplay situation, you may not return to that area and continue in the same Roleplay situation.
- You may not come back for any vehicles or gear.
- You may not remember what happened in your previous life.
- You may not use your knowledge of what happened to influence the new situation.
- You may not return to within 1.5km of your death for at least 15 minutes.
Exceptions: When you are RDM'd, VDM'd or you die due to an in-game glitch.
- You may return to the area.
- You may retrieve gear and vehicles.
- You may remember what happened previously.
- You must record this incident to avoid a ban (Prove your innocence).
Altis Life Coloured Zones
6.1 Green Zone - No players are allowed to initiate, rob, engage in combat, steal or lockpick vehicles. Anything considered a crime is not permitted in a green zone, including storing illegal items in houses within the green zone. This is considered to be a safe-zone. Exceptions to this rule are as follows:
- Police may only use taser pistols in the green zone.
- You may not land any air vehicle in the green zone, unless you are AMS or APC.
- You may not flee to the green zone during a combat situation.
- You may not park vehicles in the green zone in an attempt to stop people from robbing you. For example when you are selling drugs the truck must not be left in a green zone.
- You are not permitted to block the entrance to green zones.
- You are not permitted to camp outside the green zone with the intention to rob/harass/kill anyone at any time.
- You may not follow people from within the green zone with the intention to rob/harass/kill anyone at any time.
- Illegal weapons may be possessed within the green zone, however all weapons must be holstered or hidden from view (in backpack/vest).
6.2 Blue Zone - No players are allowed to initiate, rob, steal or lockpick vehicles. Exceptions to this rule are as follows:
- If a situation started outside of the blue zone, and continues within the blue zone, the situation may continue and combat is permitted.
- You are not permitted to block the entrance to blue zones.
- You are not permitted to camp outside the bluezone with the intention to rob/harass/kill anyone at any time.
- 6.3 Yellow Zone - These are areas surrounding capturable areas. As these areas are up for grabs by any gang, combat is allowed to anyone within or around the area with a visible firearm and that is clearly actively trying to attack or defend the zone. We urge that people make an attempt to allow the defending gang to surrender and leave, however, this is at the players discretion.
6.4 Cartels - These areas are areas on the map that can be contested and captured / neutralised by rebel gangs or factions. They are clearly marked by a red zone and a smaller yellow zone with a 100m radius.
- The red zone is considered to be a KoS or Kill on Sight zone for anyone involved in the contesting or capturing / neutralising of the zone. Combat may only take place inside this zone unless member(s) of a gang or faction leave the zone, in this case opposing gangs or factions may continue combat outside of the zone.
- A gang or faction is not permitted to wait outside the zone, abusing the fact they are not in the KoS zone. They may be considered to be just waiting for there to be very little competition and this provides them a huge advantage. People seen to be abusing this will be dealt with accordingly.
- You may not sit outside the zone and shoot into the zone, all combat must take place inside the zone, whether this is by land, sea or air.
- A gang is not permitted to bring a hostage into the cartel area, this would create a disadvantage for the opposing faction as there could be multiple rebels in the same area.
- VDM is only permitted in this zone when it is MRAP on MRAP. For example: A Hunter may VDM an Ifrit or Strider without initiation and vice versa.
- 6.5 Red Zone - These are areas on the map marked in RED and is a KOS (kill on sight) zone any persons armed or unarmed can be fired upon whist within the zone. You may not camp outside the red zone or spike the entrance and the exit of the red zone, you may also not shoot into the red zone whilst outside of the red zone. Player's cannot bring hostages into the red zone as its a KOS zone. VDM rules still apply within the red zone. If a Gun fight starts within the red zone it may continue out of the red zone as long as Rule 3.4 (End of Initiation) is not violated.
Altis Life H.M Treasury Rules
7.1 Hacking Device - Once the hacking device has successfully hacked into the vault, you are free to engage on one another. Exceptions being:
- If the cops and rebels have come to RP terms and the hacking device is placed within RP.
- If the negotiator hasn't finished leaving or is mid RP, they must be allowed due time to leave.
- 7.2 Police Numbers - The police cannot reduce the number to below 10 while the bank has started, this only applies when the bank has begun to be broken into or the rebels have begun RP with it.
- 7.3 Rebels - Rebels must not message any officer to come online so they can do a bank operation. This is considered metagaming and is not permitted.
- 7.4 Backup - Nobody other than the players involved (once the hacking begins) at the treasury are to join in (Including spotting) until the gold transport vehicle(s) have left the compound. At this point backup from either side may join the situation.
- 7.5 Engagement - Anyone either armed or unarmed in the area who appear to be involved or abetting the robbery of gold may be engaged.
- 1.1 VDM - Vehicle Deathmatch is not permitted. VDM is using your vehicle to harm others, whether this is by running them over, ramming their vehicle and/or attempting to create chaos. Players do sometimes clip each other with vehicles. If an apology is made due to an ‘Accident’ This is not VDM.